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P1High-priority issues at the top of the work listHigh-priority issues at the top of the work listengineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.perf: energyPerformance issues related to energy use (power, watts)Performance issues related to energy use (power, watts)platform-iosiOS applications specificallyiOS applications specifically
Description
There have been two recent regressions since migrating to the iPhone 11 in the lab. The first one was small:
We guessed that it was due to flutter/engine#38989, but couldn't repro locally since the variance in gpu utilization is high.
This second one is larger:
There are two commits that seem like they might be related flutter/engine#39172 and flutter/engine#39359.
One reason GPU utilization might increase is that thanks to these changes, Flutter is now pushing frames at a higher rate. That would overall be a good thing. I'm filing this issue so that we can investigate whether that is the trade-off that we're making. Assigning @cyanglaz.
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P1High-priority issues at the top of the work listHigh-priority issues at the top of the work listengineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.perf: energyPerformance issues related to energy use (power, watts)Performance issues related to energy use (power, watts)platform-iosiOS applications specificallyiOS applications specifically