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Description
Issue by spierce7
Sunday Aug 02, 2015 at 06:44 GMT
Originally opened as https://github.com/flutter/engine/issues/423
I've been closely following this project. At the Dart Summit talk, very high performance numbers were shown. When I load the sample app from the play store onto my Galaxy S5, or any of my co-workers devices I see fairly low frame rate. The frame rate is consistent, but it looks to only be around 15-20 fps. (The asteroids game sample appears to have very good frame rate though).
Do the original performance aspirations of 120 fps still seem feasible? Does the team feel there are optimizations that can be done to the current engine to increase the current performance significantly?