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[Impeller] RuntimeEffect: Register the shader function earlier #113719

@bdero

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@bdero

Right now we register the shader inline in RuntimeEffectContents on the first frame. We can schedule the shader compilation to happen sooner after the asset is loaded by FragmentProgram.

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P1High-priority issues at the top of the work liste: impellerImpeller rendering backend issues and features requestsengineflutter/engine related. See also e: labels.team-engineOwned by Engine teamtriaged-engineTriaged by Engine team

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