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a: fidelityMatching the OEM platforms betterMatching the OEM platforms betterc: regressionIt was better in the past than it is nowIt was better in the past than it is nowcustomer: posse (eap)dependency: skiaSkia team may need to help usSkia team may need to help us
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Since the last Skia roll, we've noticed a change in our shadow rendering where certain shadows appear varying degrees of sharper than they were before.
Below are some example before & after screenshots:
On Android Emulator
GLES: Google (VMware, Inc.), Android Emulator OpenGL ES Translator (Gallium 0.4 on llvmpipe (LLVM 3.5, 256 bits)), OpenGL ES 2.0 (3.0 Mesa 10.4.2 (git-))

(the corners of the cards specifically look off)
On iPhone 7 physical device
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a: fidelityMatching the OEM platforms betterMatching the OEM platforms betterc: regressionIt was better in the past than it is nowIt was better in the past than it is nowcustomer: posse (eap)dependency: skiaSkia team may need to help usSkia team may need to help us

