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[Impeller] Support compute passes/shaders. #109346

@dnfield

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@dnfield

Need Compute pass, commands, encoding. Some of this is already wired up in the compiler, but will likely need to be re-jiggered.

I have a WIP patch locally that starts this for metal.

We will want this with GLES where available, and vulkan of course.

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P1High-priority issues at the top of the work listc: performanceRelates to speed or footprint issues (see "perf:" labels)e: impellerImpeller rendering backend issues and features requestsengineflutter/engine related. See also e: labels.

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