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[Impeller] GLES backend: Binding is incorrect with multiple uniform slots are present #105156

@bdero

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@bdero

This is a binding map problem in ImpellerC. See comment: #105156 (comment)

Should be glUniformMatrix4fv. Here's the glUniform4f call with the first 4 items in the matrix:
image

Output positions of vertex shader ending up with all 0s:
image-

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P2Important issues not at the top of the work liste: impellerImpeller rendering backend issues and features requestsengineflutter/engine related. See also e: labels.

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