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P2Important issues not at the top of the work listImportant issues not at the top of the work listc: renderingUI glitches reported at the engine/skia or impeller rendering levelUI glitches reported at the engine/skia or impeller rendering levele: impellerImpeller rendering backend issues and features requestsImpeller rendering backend issues and features requestsengineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.
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- Don't hardcode ink sparkle SPIR-V #102674
- When Impeller is enabled with the tool flag
--enable-impeller, theimpellercinvocation should pass the correct backend-specific flags - When Impeller is enabled in the Engine, the Engine should assume that byte buffers passed to the FragmentProgram API are shaders that are appropriate for the current backend rather than spir-v bytecode that has to be transpiled.
- [Impeller] Devise a format for data that will be used by the FragmentProgram API. #104750
- [Impeller] Make SPIRV ingestable by ImpellerC. #104776
- [Impeller] Enable RuntimeStage tests for the OpenGL ES backend. #105538
- [Impeller] Remove allocation + copy of uniforms for RuntimeEffectContents #113714
- [Impeller] Add support for non-struct uniform names for GLES #113715
- [Impeller] RuntimeEffect: Register the shader function earlier #113719
- Replace the
DlImageSamplingenum with finer grainedDlSamplingOptionsstruct #115794
borjandevskreborn
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P2Important issues not at the top of the work listImportant issues not at the top of the work listc: renderingUI glitches reported at the engine/skia or impeller rendering levelUI glitches reported at the engine/skia or impeller rendering levele: impellerImpeller rendering backend issues and features requestsImpeller rendering backend issues and features requestsengineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.