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P1High-priority issues at the top of the work listHigh-priority issues at the top of the work listc: performanceRelates to speed or footprint issues (see "perf:" labels)Relates to speed or footprint issues (see "perf:" labels)engineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.
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See discussion in go/flutter-aa.
@jonahwilliams has a patch for this for CanvasKit Web. I'm going to work on it for GL. Metal should be pretty doable, so should Vulkan.
For non-web, it would be good if the flag specified what sampling rate to use so we can play with different sampling rates easily.
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P1High-priority issues at the top of the work listHigh-priority issues at the top of the work listc: performanceRelates to speed or footprint issues (see "perf:" labels)Relates to speed or footprint issues (see "perf:" labels)engineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.