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# TODO(117122): Re-enable impeller_unittests after shader compiler errors
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# are addressed.
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# Impeller tests are only supported on macOS for now.
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run_engine_executable(
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build_dir,
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'impeller_unittests',
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executable_filter,
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shuffle_flags,
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coverage=coverage,
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extra_env={
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# pylint: disable=line-too-long
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# See https://developer.apple.com/documentation/metal/diagnosing_metal_programming_issues_early?language=objc
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'MTL_SHADER_VALIDATION':
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'1', # Enables all shader validation tests.
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'MTL_SHADER_VALIDATION_GLOBAL_MEMORY':
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'1', # Validates accesses to device and constant memory.
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'MTL_SHADER_VALIDATION_THREADGROUP_MEMORY':
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'1', # Validates accesses to threadgroup memory.
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'MTL_SHADER_VALIDATION_TEXTURE_USAGE':
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'1', # Validates that texture references are not nil.
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}
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)
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# run_engine_executable(
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# build_dir,
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# 'impeller_unittests',
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# executable_filter,
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# shuffle_flags,
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# coverage=coverage,
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# extra_env={
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# # pylint: disable=line-too-long
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# # See https://developer.apple.com/documentation/metal/diagnosing_metal_programming_issues_early?language=objc
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# 'MTL_SHADER_VALIDATION':
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# '1', # Enables all shader validation tests.
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# 'MTL_SHADER_VALIDATION_GLOBAL_MEMORY':
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# '1', # Validates accesses to device and constant memory.
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# 'MTL_SHADER_VALIDATION_THREADGROUP_MEMORY':
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# '1', # Validates accesses to threadgroup memory.
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# 'MTL_SHADER_VALIDATION_TEXTURE_USAGE':
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# '1', # Validates that texture references are not nil.
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