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[Impeller] Switch to uniform arrays for gradient data on non-SSBO hardware #56441
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[Impeller] Switch to uniform arrays for gradient data on non-SSBO hardware #56441
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The goldens all make sense to me:
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jonahwilliams
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LGTM
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…158398) flutter/engine@1b567e8...6b77347 2024-11-08 [email protected] Add FlutterTaskRunnerDescription.destruction_callback (flutter/engine#56445) 2024-11-08 [email protected] Roll Skia from d0ee80612f86 to 778b21720a61 (5 revisions) (flutter/engine#56457) 2024-11-08 [email protected] Manual roll Dart SDK from 50c620224f27 to cfa1826c3df1 (2 revisions) (flutter/engine#56456) 2024-11-08 [email protected] [Impeller] Switch to uniform arrays for gradient data on non-SSBO hardware (flutter/engine#56441) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/flutter-engine-flutter-autoroll Please CC [email protected],[email protected] on the revert to ensure that a human is aware of the problem. To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
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…dware (flutter/engine#56441) Currently the most generalized form of the Impeller gradient shaders uses an SSBO to store the gradient information, but SSBO data is not supported on older platforms. To make the capability more general we introduce variants of the gradient shaders that uses uniform arrays which are more widely supported.
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Currently the most generalized form of the Impeller gradient shaders uses an SSBO to store the gradient information, but SSBO data is not supported on older platforms. To make the capability more general we introduce variants of the gradient shaders that uses uniform arrays which are more widely supported.