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@jonahwilliams jonahwilliams commented Nov 1, 2024

Marking ready for review for golden testing

Fixes flutter/flutter#153504
Fixes some other ones too?

It seems like metal and vulkan are already behaving like they are using greater equal depth compare. GL behaves correctly like greater compare, but that leads to rendering bugs. Just switch it to greater equal

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jonahwilliams added 2 commits November 1, 2024 11:22
@jonahwilliams jonahwilliams changed the title [impeller] increment save clip value by 1. [impeller] dont increment clip depth value by 1. Nov 1, 2024
@jonahwilliams jonahwilliams changed the title [impeller] dont increment clip depth value by 1. [impeller] use greater equal rather than greater depth compare? Nov 1, 2024
@jonahwilliams jonahwilliams changed the title [impeller] use greater equal rather than greater depth compare? [impeller] use greater equal rather than greater depth compare. Nov 1, 2024
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I think the new golden diffs look better but I'm not familiar with them. FYI @flar maybe?

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This fixes flutter/flutter#157885 as well. I left some notes on the differences I see your linked issue. I also don't see the golden diffs though.

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The eye still isn't quite right though.
Screenshot 2024-11-01 at 1 14 43 PM

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That looks correct to me?

@jonahwilliams jonahwilliams added the autosubmit Merge PR when tree becomes green via auto submit App label Nov 1, 2024
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I am just now realizing the smiley was wearing a cap 🧢

@auto-submit auto-submit bot merged commit 3565517 into flutter:main Nov 1, 2024
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I didn't see a cap, I saw it more like one of these situations:
giphyhomer

chinmaygarde added a commit to chinmaygarde/flutter_engine that referenced this pull request Nov 1, 2024
Added the test case for flutter/flutter#157885 to the corpus but Jonah fixed it in flutter#56310.

Fixes flutter/flutter#158024 which is more of an inconvenience on macOS.
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Nov 1, 2024
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Nov 1, 2024
auto-submit bot pushed a commit to flutter/flutter that referenced this pull request Nov 2, 2024
…158034)

flutter/engine@7dfdcac...38b6165

2024-11-01 [email protected] [Impeller] fix downsample with decal tile mode. (flutter/engine#56316)
2024-11-01 [email protected] Roll Skia from dfbb0e6bc974 to 89ac72bb4922 (6 revisions) (flutter/engine#56320)
2024-11-01 [email protected] Remove superfluous dart2wasm test suites/bundles. (flutter/engine#56315)
2024-11-01 [email protected] Write run_tests console logs to stdout instead of stderr (flutter/engine#56312)
2024-11-01 [email protected] [impeller] use greater equal rather than greater depth compare. (flutter/engine#56310)

If this roll has caused a breakage, revert this CL and stop the roller
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chinmaygarde added a commit to chinmaygarde/flutter_engine that referenced this pull request Nov 4, 2024
Added the test case for flutter/flutter#157885 to the corpus but Jonah fixed it in flutter#56310.

Fixes flutter/flutter#158024 which is more of an inconvenience on macOS.
auto-submit bot pushed a commit that referenced this pull request Nov 6, 2024
Added the test case for flutter/flutter#157885 to the corpus but Jonah fixed it in #56310.

Fixes flutter/flutter#158024 which is more of an inconvenience on macOS.
nick9822 pushed a commit to nick9822/flutter that referenced this pull request Dec 18, 2024
…ter/engine#56310)

Marking ready for review for golden testing

Fixes flutter#153504
Fixes some other ones too?

It seems like metal and vulkan are already behaving like they are using greater equal depth compare. GL behaves correctly like greater compare, but that leads to rendering bugs. Just switch it to greater equal
nick9822 pushed a commit to nick9822/flutter that referenced this pull request Dec 18, 2024
…r/engine#56321)

Added the test case for flutter#157885 to the corpus but Jonah fixed it in flutter/engine#56310.

Fixes flutter#158024 which is more of an inconvenience on macOS.
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[Impeller] GLES only rendering bug when switching to DL provided depth values.

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