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Reland "[canvaskit] Further improve overlay optimization by splitting pictures" #55563
Reland "[canvaskit] Further improve overlay optimization by splitting pictures" #55563
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…ion by s…" This reverts commit f3b11bc.
…t_746149965de9d31687096a857f58bec6fd71ec2b
| List<CkManagedSkImageFilterConvertible> imageFilterStack = | ||
| <CkManagedSkImageFilterConvertible>[]; | ||
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| late CkPictureRecorder measuringRecorder; |
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Does it need to be late if it's initialized immediately in the constructor?
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Yes for measuringRecorder but measuringCanvas still needs to be late because I can't use a initializer in the constructor to set it because you can't reference instance fields in the initializers.
| /// A compositor for embedded HTML views. | ||
| final HtmlViewEmbedder viewEmbedder; | ||
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| void dispose() { |
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Once disposed of, it looks like MeasureVisitor is no longer usable. Should we have a _isDisposed flag that we can assert on inside the methods? Otherwise, we'd be attempting to use a dangling pointer.
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That might be a little overkill since MeasureVisitor is only used one place, then immediately disposed and goes out of scope.
harryterkelsen
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Thanks!
| /// A compositor for embedded HTML views. | ||
| final HtmlViewEmbedder viewEmbedder; | ||
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| void dispose() { |
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That might be a little overkill since MeasureVisitor is only used one place, then immediately disposed and goes out of scope.
| List<CkManagedSkImageFilterConvertible> imageFilterStack = | ||
| <CkManagedSkImageFilterConvertible>[]; | ||
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| late CkPictureRecorder measuringRecorder; |
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Yes for measuringRecorder but measuringCanvas still needs to be late because I can't use a initializer in the constructor to set it because you can't reference instance fields in the initializers.
… splitting pictures" (flutter/engine#55563)
…156118) flutter/engine@751ab9b...33ac1b3 2024-10-02 [email protected] Roll Dart SDK from 7d0becb773d1 to 14b931c40076 (2 revisions) (flutter/engine#55594) 2024-10-02 [email protected] Remove all use of `gn desc` global test fixtures. (flutter/engine#55592) 2024-10-02 [email protected] Roll Skia from 61bb59fcef34 to 40d51ebc76db (1 revision) (flutter/engine#55593) 2024-10-02 [email protected] Reland "[canvaskit] Further improve overlay optimization by splitting pictures" (flutter/engine#55563) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/flutter-engine-flutter-autoroll Please CC [email protected],[email protected] on the revert to ensure that a human is aware of the problem. To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
… pictures" (flutter#55563) This enhances the overlay optimization by delaying combining pictures to get tighter bounds for the pictures that make up the scene, enabling more sophisticated optimization since we can determine if they intersect with platform views on a per-picture basis. Fixes flutter/flutter#149863 Fixes flutter/flutter#155833 On a Macbook in Chrome in an example app with an infinite scrolling grid of platform views, this brings the ratio of dropped frames from 93% to 55% (roughly 4 fps to 30 fps). This is a reland of flutter#54878 with a fix for scenes with pictures and shader masks that are eventually entirely clipped out. It also fixes a performance issue caused by making too many Canvases just to record the size of the picture elements in the scene. [C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
… pictures" (flutter/engine#55563) This enhances the overlay optimization by delaying combining pictures to get tighter bounds for the pictures that make up the scene, enabling more sophisticated optimization since we can determine if they intersect with platform views on a per-picture basis. Fixes #149863 Fixes #155833 On a Macbook in Chrome in an example app with an infinite scrolling grid of platform views, this brings the ratio of dropped frames from 93% to 55% (roughly 4 fps to 30 fps). This is a reland of flutter/engine#54878 with a fix for scenes with pictures and shader masks that are eventually entirely clipped out. It also fixes a performance issue caused by making too many Canvases just to record the size of the picture elements in the scene. [C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
This enhances the overlay optimization by delaying combining pictures to get tighter bounds for the pictures that make up the scene, enabling more sophisticated optimization since we can determine if they intersect with platform views on a per-picture basis.
Fixes flutter/flutter#149863
Fixes flutter/flutter#155833
On a Macbook in Chrome in an example app with an infinite scrolling grid of platform views, this brings the ratio of dropped frames from 93% to 55% (roughly 4 fps to 30 fps).
This is a reland of #54878 with a fix for scenes with pictures and shader masks that are eventually entirely clipped out. It also fixes a performance issue caused by making too many Canvases just to record the size of the picture elements in the scene.
Pre-launch Checklist
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