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@jonahwilliams jonahwilliams commented Jul 7, 2024

Fixes flutter/flutter#151355

The coverage pad introduced by renderToSnapshot is being picked up by drawVertices with texture coordinates. The pad is showing up in the final results, which can appear to be a gap between elements.

Additionally: if the coverage computed from the texture coordinates does not include the origin, then make sure the coverage used for the snapshot is translated onscreen.

@jonahwilliams jonahwilliams changed the title [Impeller] fix incorrect padding in drawVertices with texture coordinates. [Impeller] fix incorrect padding/translation in drawVertices with texture coordinates. Jul 7, 2024
@jonahwilliams jonahwilliams marked this pull request as ready for review July 7, 2024 02:12
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Golden file changes have been found for this pull request. Click here to view and triage (e.g. because this is an intentional change).

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Changes reported for pull request #53746 at sha 71c7f14

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Other goldens were changed but look fixed now.

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LGTM

@jonahwilliams jonahwilliams added the autosubmit Merge PR when tree becomes green via auto submit App label Jul 8, 2024
@auto-submit auto-submit bot merged commit b815d21 into flutter:main Jul 8, 2024
@jonahwilliams jonahwilliams deleted the fix_vertices_stretch branch July 8, 2024 20:19
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Jul 8, 2024
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Jul 9, 2024
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Jul 9, 2024
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Jul 9, 2024
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Jul 9, 2024
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Jul 9, 2024
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Jul 9, 2024
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Jul 9, 2024
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Jul 9, 2024
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Jul 9, 2024
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Jul 9, 2024
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Jul 9, 2024
auto-submit bot pushed a commit to flutter/flutter that referenced this pull request Jul 9, 2024
…151482)

flutter/engine@69075e7...4a2ac0e

2024-07-09 [email protected] Revert 4 Dart rolls (726cb2467 -> ffc8bb004) to recover engine roll (flutter/engine#53778)
2024-07-09 [email protected] Roll Dart SDK from 33b65d2fe034 to 726cb2467f27 (1 revision) (flutter/engine#53776)
2024-07-09 [email protected] Roll Skia from 9a6f8dfb9102 to 46e5bf98158a (1 revision) (flutter/engine#53775)
2024-07-09 49699333+dependabot[bot]@users.noreply.github.com Bump actions/upload-artifact from 4.3.3 to 4.3.4 (flutter/engine#53774)
2024-07-09 [email protected] Roll Skia from ced941fdddc4 to 9a6f8dfb9102 (1 revision) (flutter/engine#53773)
2024-07-09 [email protected] Roll Dart SDK from 0ecada960645 to 33b65d2fe034 (2 revisions) (flutter/engine#53772)
2024-07-09 [email protected] Roll Skia from 9edafde22cb3 to ced941fdddc4 (2 revisions) (flutter/engine#53769)
2024-07-08 [email protected] Roll Dart SDK from 1679aba20a03 to 0ecada960645 (1 revision) (flutter/engine#53767)
2024-07-08 [email protected] [fuchsia][sysmem2] move to sysmem2 protocols (flutter/engine#53138)
2024-07-08 [email protected] [Impeller] Exploit dynamic state in OpenGL for fewer program links. (flutter/engine#53764)
2024-07-08 [email protected] Roll Fuchsia Linux SDK from Em1nantnFXXK8xJH9... to yYs6rINJxWJ8J2vxo... (flutter/engine#53763)
2024-07-08 [email protected] [Impeller] fix incorrect padding/translation in drawVertices with texture coordinates. (flutter/engine#53746)
2024-07-08 [email protected] Roll Skia from c65710d00047 to 9edafde22cb3 (3 revisions) (flutter/engine#53762)
2024-07-08 [email protected] [Impeller] implement clear color opt for experimental canvas. (flutter/engine#53749)
2024-07-08 [email protected] [Impeller] add experimental canvas support to screenshotter. (flutter/engine#53751)
2024-07-08 [email protected] Add a host_debug_unopt local engine config for Windows. (flutter/engine#53734)
2024-07-08 [email protected] Roll Dart SDK from ffc8bb004a64 to 1679aba20a03 (16 revisions) (flutter/engine#53761)
2024-07-08 [email protected] Roll Skia from 38b17b22312d to c65710d00047 (2 revisions) (flutter/engine#53758)
2024-07-08 [email protected] Roll Skia from b2c51b2fe15f to 38b17b22312d (1 revision) (flutter/engine#53757)
2024-07-08 [email protected] Roll Skia from 1f85fb9238aa to b2c51b2fe15f (3 revisions) (flutter/engine#53756)
2024-07-08 [email protected] Roll Skia from f1d06de0ae87 to 1f85fb9238aa (2 revisions) (flutter/engine#53753)

Also rolling transitive DEPS:
  fuchsia/sdk/core/linux-amd64 from Em1nantnFXXK to yYs6rINJxWJ8

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is aware of the problem.

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jonahwilliams pushed a commit to jonahwilliams/engine that referenced this pull request Aug 7, 2024
…ture coordinates. (flutter#53746)

Fixes flutter/flutter#151355

The coverage pad introduced by renderToSnapshot is being picked up by drawVertices with texture coordinates. The pad is showing up in the final results, which can appear to be a gap between elements.

Additionally: if the coverage computed from the texture coordinates does not include the origin, then make sure the coverage used for the snapshot is translated onscreen.
auto-submit bot pushed a commit that referenced this pull request Aug 12, 2024
… texture coordinates. (#53746) (#54399)

Fixes flutter/flutter#151355

The coverage pad introduced by renderToSnapshot is being picked up by drawVertices with texture coordinates. The pad is showing up in the final results, which can appear to be a gap between elements.

Additionally: if the coverage computed from the texture coordinates does not include the origin, then make sure the coverage used for the snapshot is translated onscreen.
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On impeller, the vertices API is off by 1 pixel when using fragment shaders and textureCoordinates

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