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[Impeller] force bootstrap render pass. #50749
[Impeller] force bootstrap render pass. #50749
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| // Creating a render pass is observed to take an additional 6ms on a Pixel 7 | ||
| // device as the driver will lazily bootstrap and compile shaders to do so. | ||
| // The render pass does not need to be begun or executed. | ||
| void ContextVK::InitializeCommonlyUsedShadersIfNeeded() const { |
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Its really unclear how this is about shaders. Perhaps InitializeCommonlyUsedRenderPassesIfNeeded?
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The doc comment describes why this is about shaders
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I'm landing this but we can have another follow up discussion
chinmaygarde
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A minor nit. LGTM otherwise.
…143862) flutter/engine@4128895...52ffcaa 2024-02-21 [email protected] [Impeller] force bootstrap render pass. (flutter/engine#50749) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/flutter-engine-flutter-autoroll Please CC [email protected],[email protected],[email protected] on the revert to ensure that a human is aware of the problem. To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
Part of flutter/flutter#138236
Creating the first VkRenderPass takes 6ms on a Pixel 7.
In the previous PR I attempted to use the Impeller HAL API, but this caused more problems than it solved - breaking mocks and also leading to odd behavior I think may be due to threading issues when submitting the bootstrap cmd buffer.
It seems like all we need to do to trigger the shader compilation is create the render pass, so add a ContextVK override that creates and throws it away, without beginning the render pass, creating a cmd buffer, or doing any extra work.