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@bdero bdero commented Jan 24, 2024

Pointed out by @flar during a conversation. We don't need to handle this case because we already early return in the Contents when we're close to zero.

@bdero bdero requested review from flar and jonahwilliams January 24, 2024 01:41
@bdero bdero self-assigned this Jan 24, 2024
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isn't this for negative blur values?

@bdero bdero force-pushed the bdero/rrectblur-zero-sigma branch from 627a151 to f212882 Compare January 24, 2024 02:40
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bdero commented Jan 24, 2024

Yeah we should just not blur in that case since this path will cause it to render with aliased edges. Updated the patch.

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LGTM

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Golden file changes have been found for this pull request. Click here to view and triage (e.g. because this is an intentional change).

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Changes reported for pull request #49989 at sha f212882

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I'm rewriting all of this code in an as-yet unsubmitted PR. This PR should be obsolete at that point.

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flar commented Jan 24, 2024

See #49994

@bdero bdero closed this Jan 24, 2024
auto-submit bot pushed a commit that referenced this pull request Jan 24, 2024
Upgrades the fast blur shader to work with round rects and ovals that have different radii in X and Y.

Fixes flutter/flutter#141850
Obsoletes #49989
flar added a commit to flar/engine that referenced this pull request Jan 24, 2024
Upgrades the fast blur shader to work with round rects and ovals that have different radii in X and Y.

Fixes flutter/flutter#141850
Obsoletes flutter#49989
zanderso pushed a commit to flar/engine that referenced this pull request Jan 24, 2024
Upgrades the fast blur shader to work with round rects and ovals that have different radii in X and Y.

Fixes flutter/flutter#141850
Obsoletes flutter#49989
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3 participants