This repository was archived by the owner on Feb 25, 2025. It is now read-only.
Resize the RenderTarget before creating and passing its Surface to the VirtualDisplay #49619
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This change ensures that we first set the default buffer size on the underlying SurfaceTexture before creating the Surface for it.
This fixes a bug that only occurs on Android devices running 28 or older: see flutter/flutter#141068.
This also removes some unnecessary init code and cleans up tests.