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@matanlurey
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@matanlurey matanlurey commented Oct 9, 2023

Closes flutter/flutter#130045 (hypothetically).

Continues the work started in #46381.

Status

Requesting some help from @chinmaygarde, @bdero, @jonahwilliams.

At this PR, the error GL_INVALID_OPERATION occurs on glFramebufferTexture2DMultisampleEXT, within TextureGLES::SetAsFramebufferAttachment:

case Type::kRenderBufferMultisampled:
  // Assume that when MSAA is enabled, we're using 4x MSAA.
  FML_DCHECK(GetTextureDescriptor().sample_count == SampleCount::kCount4);
  gl.FramebufferTexture2DMultisampleEXT(
      target,                    // target
      ToAttachmentPoint(point),  // attachment
      GL_TEXTURE_2D,             // textarget
      handle.value(),            // texture
      0,                         // level
      4                          // samples
  );
  break;

Logs:

Abort message: '[FATAL:flutter/impeller/renderer/backend/gles/proc_table_gles.h(39)] Fatal GL Error GL_INVALID_OPERATION(1282) encountered on call to glFramebufferTexture2DMultisampleEXT'

(omitted for brevity)

backtrace:
      #00 pc 0000000000051994  /apex/com.android.runtime/lib64/bionic/libc.so (abort+164) (BuildId: 4e07915368c859b1910c68c84a8de75f)
      #01 pc 0000000002443ee8  /data/app/~~mtbx6oawj05kVt1E4rjNKA==/com.example.circle_opacity_foo-qbrv7ttHHhJ9pjfyUOlVlw==/lib/arm64/libflutter.so (std::_LIBCPP_ABI_NAMESPACE::__throw_bad_optional_access[abi:v15000]()+8) (BuildId: a7e3e0232ee9baf0f6e360882c443623132212aa)
      #02 pc 0000000002512da0  /data/app/~~mtbx6oawj05kVt1E4rjNKA==/com.example.circle_opacity_foo-qbrv7ttHHhJ9pjfyUOlVlw==/lib/arm64/libflutter.so (fml::LogMessage::~LogMessage()+340) (BuildId: a7e3e0232ee9baf0f6e360882c443623132212aa)
      #03 pc 00000000036f3014  /data/app/~~mtbx6oawj05kVt1E4rjNKA==/com.example.circle_opacity_foo-qbrv7ttHHhJ9pjfyUOlVlw==/lib/arm64/libflutter.so (impeller::AutoErrorCheck::~AutoErrorCheck()+344) (BuildId: a7e3e0232ee9baf0f6e360882c443623132212aa)
      #04 pc 00000000037182cc  /data/app/~~mtbx6oawj05kVt1E4rjNKA==/com.example.circle_opacity_foo-qbrv7ttHHhJ9pjfyUOlVlw==/lib/arm64/libflutter.so (auto impeller::GLProc<void (unsigned int, unsigned int, unsigned int, unsigned int, int, int)>::operator()<unsigned int&, unsigned int, int, unsigned int&, int, int>(unsigned int&, unsigned int&&, int&&, unsigned int&, int&&, int&&) const+328) (BuildId: a7e3e0232ee9baf0f6e360882c443623132212aa)
      #05 pc 0000000003717f84  /data/app/~~mtbx6oawj05kVt1E4rjNKA==/com.example.circle_opacity_foo-qbrv7ttHHhJ9pjfyUOlVlw==/lib/arm64/libflutter.so (impeller::TextureGLES::SetAsFramebufferAttachment(unsigned int, unsigned int, impeller::TextureGLES::AttachmentPoint) const+664) (BuildId: a7e3e0232ee9baf0f6e360882c443623132212aa)
      #06 pc 000000000370c19c  /data/app/~~mtbx6oawj05kVt1E4rjNKA==/com.example.circle_opacity_foo-qbrv7ttHHhJ9pjfyUOlVlw==/lib/arm64/libflutter.so (impeller::EncodeCommandsInReactor(impeller::RenderPassData const&, std::_LIBCPP_ABI_NAMESPACE::shared_ptr<impeller::Allocator> const&, impeller::ReactorGLES const&, std::_LIBCPP_ABI_NAMESPACE::vector<impeller::Command, std::_LIBCPP_ABI_NAMESPACE::allocator<impeller::Command> > const&)+468) (BuildId: a7e3e0232ee9baf0f6e360882c443623132212aa)

@jonahwilliams is convinced we have a format issue/are missing something else.

It's worth noting this is on a Pixel 5, where MSAA is supported, and sample_count is 4.

@bdero
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bdero commented Oct 9, 2023

According to the spec:

The error INVALID_OPERATION is generated if FramebufferTexture2DMultisampleEXT
    is called with <samples> greater than the maximum number of samples supported
    for <target> and its internalformat.

So perhaps the target buffer isn't getting constructed correctly.

What does GetInternalformativ return for pname="SAMPLES" with the target/internal format?

@matanlurey
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Updated this PR with some help from @jason-simmons that gets us closer, but now reveals some missing format conversion logic. Still investigating.

@matanlurey
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E/flutter ( 6564): [ERROR:flutter/impeller/renderer/backend/gles/texture_gles.cc(413)] *** void impeller::TextureGLES::InitializeContentsIfNecessary() const size_w=825 h=825 iformat=6408 eformat=6408
E/flutter ( 6564): [ERROR:flutter/impeller/renderer/backend/gles/texture_gles.cc(413)] *** void impeller::TextureGLES::InitializeContentsIfNecessary() const size_w=825 h=825 iformat=0 eformat=0
F/flutter ( 6564): [FATAL:flutter/impeller/renderer/backend/gles/proc_table_gles.h(39)] Fatal GL Error GL_INVALID_VALUE(1281) encountered on call to glTexImage2D

@jonahwilliams
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From some discussions today we had trouble mapping what the state of render_pass gles to what is expected in a number of the gles multisample tutorials. We're going to break out the flow chart and try to re-arrange this code to be easier to understand

@matanlurey
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Closing in favor of another PR that gets closer: #47030.

@matanlurey matanlurey closed this Oct 17, 2023
@matanlurey matanlurey deleted the engine-openGLES-MSAA-r2 branch October 17, 2023 22:01
matanlurey added a commit that referenced this pull request Oct 24, 2023
Closes flutter/flutter#130045.

Continues the work started in
#46381. _This is PR supercedes
#46688

It's worth calling out the mechanism we're using is only supported in
OpenGL 3.0+, so we'll need a different solution (either by default, or
when Blit is not available) to get proper device support. I'll file an
issue before merging.

## Status

Appears to work! I validated it on a local demo app, flutter_gallery,
and Wonderous.

Example:


![flutter_05](https://github.com/flutter/engine/assets/168174/36f41602-511c-4b62-95d6-e09b56f89566)

---

## Background

<details>

<summary>History</summary>

<br>

**Still blocked**, but MSAA is working provided you use a phone with
OpenGLES 3.0+. The last bit is getting stencil attachments to work again
(they currently crash with a `GL_INVALID_OPERATION`).

Compared to #46688, we''ve corrected some incorrect OpenGL calls and
assumptions - for example we now have both multi-sampled textures
similar to the
[`MultisampledFBO.cpp`](https://github.com/ARM-software/opengl-es-sdk-for-android/blob/master/samples/advanced_samples/MultisampledFBO/jni/MultisampledFBO.cpp#L702)
example.

After doing so, the GL driver is successfully called, and no errors or
crashes persist. Yay!

We did need to use
[`glBlitFramebuffer`](https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glBlitFramebuffer.xhtml)
to move from the resolve texture to the color attachment, and referenced
some other [example
code](https://github.com/VictorGordan/opengl-tutorials/blob/346624ecc5a03f0f6d1d19247db0cc68d21bb7a5/YoutubeOpenGL%2027%20-%20Normal%20Maps/Main.cpp#L274)
for that.

<details>

<summary>Example App</summary>

```dart
import 'package:flutter/material.dart';

void main() {
  runApp(const MainApp());
}

class MainApp extends StatefulWidget {
  const MainApp({super.key});

  @OverRide
  State<MainApp> createState() => _MainAppState();
}

class _MainAppState extends State<MainApp> {
  bool msaa = true;

  @OverRide
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: const Text('Force offscreen MSAA'),
          actions: [
            Switch(
              value: msaa,
              onChanged: (value) {
                setState(() {
                  msaa = value;
                });
              },
            ),
          ],
        ),
        body: Center(
          child: ForceOffscreenMSAA(opaque: !msaa),
        ),
      ),
    );
  }
}

// Draws 2 overlapping circles (BoxDecoration/BoxShape) wrapped in 50% opacity.
class ForceOffscreenMSAA extends StatelessWidget {
  final bool opaque;

  const ForceOffscreenMSAA({required this.opaque, super.key});

  @OverRide
  Widget build(BuildContext context) {
    return Opacity(
      opacity: opaque ? 1.0 : 0.5,
      child: const DecoratedBox(
        decoration: BoxDecoration(
          shape: BoxShape.circle,
          color: Colors.red,
        ),
        child: SizedBox(
          width: 300,
          height: 300,
          child: DecoratedBox(
            decoration: BoxDecoration(
              shape: BoxShape.circle,
              color: Colors.green,
            ),
          ),
        ),
      ),
    );
  }
}

```

</details>

<details>

<summary>Screenshots</summary>


![Disabled](https://github.com/flutter/engine/assets/168174/0b00e278-fb8f-468d-b5ae-896341789d3f)

![Enabled](https://github.com/flutter/engine/assets/168174/045d056a-2a23-4a27-be9a-b8fbc3e60fb8)

</details>

<details>

<summary>Open GL Commands during MSAA Render</summary>

```txt
glClearStencil(, 0)
glDisable(, 3089)
glDisable(, 2929)
glDisable(, 2960)
glDisable(, 2884)
glDisable(, 3042)
glColorMask(, 1, 1, 1, 1)
glClear(, 17664)
glPushDebugGroupKHR(, 33354, 1367, 10, Solid Fill)
glDisable(, 3042)
glColorMask(, , , , )
glEnable(, 2960)
glStencilOpSeparate(, 1032, 7680, 7680, 7680)
glStencilFuncSeparate(, 1032, 514, 0, 4294967295)
glStencilMaskSeparate(, 1032, 4294967295)
glDisable(, 2929)
glViewport(, 0, 0, 787, 787)
glDisable(, 3089)
glDisable(, 2884)
glFrontFace(, 2304)
glGenBuffers(, 1, 0x6f9900a578)
glBindBuffer(, 34962, 1)
glBufferData(, 34962, 4480, , 35044)
glUseProgram(, 56)
glEnableVertexAttribArray(, 0)
glVertexAttribPointer(, 0, 2, 5126, 0, 8, 0x0)
glUniformMatrix4fv(, 0, 1, 0, 0xb4000070aadbc860)
glUniform4fv(, 1, 1, 0xb4000070aadbc8a0)
glBindBuffer(, 34963, 1)
glDrawElements(, 4, 426, 5123, 0x480)
glDisableVertexAttribArray(, 0)
glUseProgram(, 0)
glPopDebugGroupKHR()
glPushDebugGroupKHR(, 33354, 1369, 10, Solid Fill)
glDisable(, 3042)
glColorMask(, , , , )
glEnable(, 2960)
glStencilOpSeparate(, 1032, 7680, 7680, 7680)
glStencilFuncSeparate(, 1032, 514, 0, 4294967295)
glStencilMaskSeparate(, 1032, 4294967295)
glDisable(, 2929)
glViewport(, 0, 0, 787, 787)
glDisable(, 3089)
glDisable(, 2884)
glFrontFace(, 2304)
glBindBuffer(, 34962, 1)
glUseProgram(, 56)
glEnableVertexAttribArray(, 0)
glVertexAttribPointer(, 0, 2, 5126, 0, 8, 0x880)
glUniformMatrix4fv(, 0, 1, 0, 0xb4000070aadbd160)
glUniform4fv(, 1, 1, 0xb4000070aadbd1a0)
glBindBuffer(, 34963, 1)
glDrawElements(, 4, 426, 5123, 0xd00)
glDisableVertexAttribArray(, 0)
glUseProgram(, 0)
glPopDebugGroupKHR()
glDiscardFramebufferEXT(, 36160, 3, 0xb4000071cad5b590)
glBindFramebuffer(, 36160, 0)
glDeleteFramebuffers(, 1, 0x6f9900b25c)
glPopDebugGroupKHR()
glDeleteBuffers(, 1, 0x6f9900ce98)
glDebugMessageControlKHR(, 4352, 4352, 4352, 0, nullptr, 1)
glPushDebugGroupKHR(, 33354, 1370, 39, EntityPass Render Pass: Depth=0 Count=0)
glClearColor(, 1, 0.984314, 0.996078, 1)
glClearStencil(, 0)
glDisable(, 3089)
glDisable(, 2929)
glDisable(, 2960)
glDisable(, 2884)
glDisable(, 3042)
glColorMask(, 1, 1, 1, 1)
glClear(, 17664)
glPushDebugGroupKHR(, 33354, 1371, 21, Texture Fill: Subpass)
glEnable(, 3042)
glBlendFuncSeparate(, 1, 771, 1, 771)
glBlendEquationSeparate(, 32774, 32774)
glColorMask(, , , , )
glEnable(, 2960)
glStencilOpSeparate(, 1032, 7680, 7680, 7680)
glStencilFuncSeparate(, 1032, 514, 0, 4294967295)
glStencilMaskSeparate(, 1032, 4294967295)
glDisable(, 2929)
glViewport(, 0, 0, 1080, 2029)
glDisable(, 3089)
glDisable(, 2884)
glFrontFace(, 2304)
glGenBuffers(, 1, 0x6f9900bfc8)
glBindBuffer(, 34962, 1)
glBufferData(, 34962, 11360, , 35044)
glUseProgram(, 57)
glEnableVertexAttribArray(, 0)
glVertexAttribPointer(, 0, 2, 5126, 0, 16, 0x0)
glEnableVertexAttribArray(, 1)
glVertexAttribPointer(, 1, 2, 5126, 0, 16, 0x8)
glUniformMatrix4fv(, 1, 1, 0, 0xb40000705ad2f200)
glUniform1fv(, 2, 1, 0xb40000705ad2f240)
glUniform1fv(, 3, 1, 0xb40000705ad2f244)
glActiveTexture(, 33984)
glBindTexture(, 3553, 1)
glTexParameteri(, 3553, 10241, 9728)
glTexParameteri(, 3553, 10240, 9728)
glTexParameteri(, 3553, 10242, 33071)
glTexParameteri(, 3553, 10243, 33071)
glUniform1i(, 0, 0)
glDrawArrays(, 5, 0, 4)
glDisableVertexAttribArray(, 0)
glDisableVertexAttribArray(, 1)
glUseProgram(, 0)
glPopDebugGroupKHR()
glPushDebugGroupKHR(, 33354, 1373, 10, Solid Fill)
glDisable(, 3042)
glColorMask(, , , , )
glEnable(, 2960)
glStencilOpSeparate(, 1032, 7680, 7680, 7680)
glStencilFuncSeparate(, 1032, 514, 0, 4294967295)
glStencilMaskSeparate(, 1032, 4294967295)
glDisable(, 2929)
glViewport(, 0, 0, 1080, 2029)
glDisable(, 3089)
glDisable(, 2884)
glFrontFace(, 2304)
glBindBuffer(, 34962, 1)
glUseProgram(, 58)
glEnableVertexAttribArray(, 0)
glVertexAttribPointer(, 0, 2, 5126, 0, 8, 0x180)
glUniformMatrix4fv(, 0, 1, 0, 0xb40000705ad2f300)
glUniform4fv(, 1, 1, 0xb40000705ad2f340)
glDrawArrays(, 5, 0, 4)
glDisableVertexAttribArray(, 0)
glUseProgram(, 0)
glPopDebugGroupKHR()
glPushDebugGroupKHR(, 33354, 1374, 14, Intersect Clip)
glEnable(, 3042)
glBlendFuncSeparate(, 0, 1, 0, 1)
glBlendEquationSeparate(, 32774, 32774)
glColorMask(, 
glEnable(, 2960)
glStencilOpSeparate(, 1032, 7680, 7680, 7682)
glStencilFuncSeparate(, 1032, 514, 0, 4294967295)
glStencilMaskSeparate(, 1032, 4294967295)
glDisable(, 2929)
glViewport(, 0, 0, 1080, 2029)
glDisable(, 3089)
glDisable(, 2884)
glFrontFace(, 2304)
glBindBuffer(, 34962, 1)
glUseProgram(, 59)
glEnableVertexAttribArray(, 0)
glVertexAttribPointer(, 0, 2, 5126, 0, 8, 0x280)
glUniformMatrix4fv(, 0, 1, 0, 0xb40000705ad2f400)
glDrawArrays(, 5, 0, 4)
glDisableVertexAttribArray(, 0)
glUseProgram(, 0)
glPopDebugGroupKHR()
glPushDebugGroupKHR(, 33354, 1375, 9, TextFrame)
glEnable(, 3042)
glBlendFuncSeparate(, 1, 771, 1, 771)
glBlendEquationSeparate(, 32774, 32774)
glColorMask(, , , , )
glEnable(, 2960)
glStencilOpSeparate(, 1032, 7680, 7680, 7680)
glStencilFuncSeparate(, 1032, 514, 1, 4294967295)
glStencilMaskSeparate(, 1032, 4294967295)
glDisable(, 2929)
glViewport(, 0, 0, 1080, 2029)
glDisable(, 3089)
glDisable(, 2884)
glFrontFace(, 2304)
glBindBuffer(, 34962, 1)
glUseProgram(, 60)
glEnableVertexAttribArray(, 0)
glVertexAttribPointer(, 0, 4, 5126, 0, 48, 0x4c0)
glEnableVertexAttribArray(, 3)
glVertexAttribPointer(, 3, 2, 5126, 0, 48, 0x4e8)
glEnableVertexAttribArray(, 1)
glVertexAttribPointer(, 1, 4, 5126, 0, 48, 0x4d0)
glEnableVertexAttribArray(, 2)
glVertexAttribPointer(, 2, 2, 5126, 0, 48, 0x4e0)
glUniformMatrix4fv(, 1, 1, 0, 0xb40000705ad2f500)
glUniformMatrix4fv(, 2, 1, 0, 0xb40000705ad2f540)
glUniform2fv(, 3, 1, 0xb40000705ad2f580)
glUniform2fv(, 4, 1, 0xb40000705ad2f588)
glUniform4fv(, 5, 1, 0xb40000705ad2f590)
glUniform1fv(, 6, 1, 0xb40000705ad2f5a0)
glActiveTexture(, 33984)
glBindTexture(, 3553, 2)
glTexParameteri(, 3553, 10241, 9728)
glTexParameteri(, 3553, 10240, 9728)
glTexParameteri(, 3553, 10242, 33071)
glTexParameteri(, 3553, 10243, 33071)
glUniform1i(, 0, 0)
glDrawArrays(, 4, 0, 120)
glDisableVertexAttribArray(, 0)
glDisableVertexAttribArray(, 3)
glDisableVertexAttribArray(, 1)
glDisableVertexAttribArray(, 2)
glUseProgram(, 0)
glPopDebugGroupKHR()
glPushDebugGroupKHR(, 33354, 1376, 10, Solid Fill)
glDisable(, 3042)
glColorMask(, , , , )
glEnable(, 2960)
glStencilOpSeparate(, 1032, 7680, 7680, 7680)
glStencilFuncSeparate(, 1032, 514, 1, 4294967295)
glStencilMaskSeparate(, 1032, 4294967295)
glDisable(, 2929)
glViewport(, 0, 0, 1080, 2029)
glDisable(, 3089)
glDisable(, 2884)
glFrontFace(, 2304)
glBindBuffer(, 34962, 1)
glUseProgram(, 61)
glEnableVertexAttribArray(, 0)
glVertexAttribPointer(, 0, 2, 5126, 0, 8, 0x1b40)
glUniformMatrix4fv(, 0, 1, 0, 0xb40000705ad30f00)
glUniform4fv(, 1, 1, 0xb40000705ad30f40)
glBindBuffer(, 34963, 1)
glDrawElements(, 4, 144, 5123, 0x1cd0)
glDisableVertexAttribArray(, 0)
glUseProgram(, 0)
glPopDebugGroupKHR()
glPushDebugGroupKHR(, 33354, 1377, 10, Solid Fill)
glDisable(, 3042)
glColorMask(, , , , )
glEnable(, 2960)
glStencilOpSeparate(, 1032, 7680, 7680, 7680)
glStencilFuncSeparate(, 1032, 514, 1, 4294967295)
glStencilMaskSeparate(, 1032, 4294967295)
glDisable(, 2929)
glViewport(, 0, 0, 1080, 2029)
glDisable(, 3089)
glDisable(, 2884)
glFrontFace(, 2304)
glBindBuffer(, 34962, 1)
glUseProgram(, 61)
glEnableVertexAttribArray(, 0)
glVertexAttribPointer(, 0, 2, 5126, 0, 8, 0x1e80)
glUniformMatrix4fv(, 0, 1, 0, 0xb40000705ad31200)
glUniform4fv(, 1, 1, 0xb40000705ad31240)
glBindBuffer(, 34963, 1)
glDrawElements(, 4, 114, 5123, 0x1fc0)
glDisableVertexAttribArray(, 0)
glUseProgram(, 0)
glPopDebugGroupKHR()
glPushDebugGroupKHR(, 33354, 1378, 12, Restore Clip)
glEnable(, 3042)
glBlendFuncSeparate(, 0, 1, 0, 1)
glBlendEquationSeparate(, 32774, 32774)
glColorMask(, 
glEnable(, 2960)
glStencilOpSeparate(, 1032, 7680, 7680, 7681)
glStencilFuncSeparate(, 1032, 513, 0, 4294967295)
glStencilMaskSeparate(, 1032, 4294967295)
glDisable(, 2929)
glViewport(, 0, 0, 1080, 2029)
glDisable(, 3089)
glDisable(, 2884)
glFrontFace(, 2304)
glBindBuffer(, 34962, 1)
glUseProgram(, 62)
glEnableVertexAttribArray(, 0)
glVertexAttribPointer(, 0, 2, 5126, 0, 8, 0x2180)
glUniformMatrix4fv(, 0, 1, 0, 0xb40000705ad31300)
glDrawArrays(, 5, 0, 4)
glDisableVertexAttribArray(, 0)
glUseProgram(, 0)
glPopDebugGroupKHR()
glPushDebugGroupKHR(, 33354, 1379, 12, RRect Shadow)
glEnable(, 3042)
glBlendFuncSeparate(, 1, 771, 1, 771)
glBlendEquationSeparate(, 32774, 32774)
glColorMask(, , , , )
glEnable(, 2960)
glStencilOpSeparate(, 1032, 7680, 7680, 7680)
glStencilFuncSeparate(, 1032, 514, 0, 4294967295)
glStencilMaskSeparate(, 1032, 4294967295)
glDisable(, 2929)
glViewport(, 0, 0, 1080, 2029)
glDisable(, 3089)
glDisable(, 2884)
glFrontFace(, 2304)
glBindBuffer(, 34962, 1)
glUseProgram(, 63)
glEnableVertexAttribArray(, 0)
glVertexAttribPointer(, 0, 2, 5126, 0, 8, 0x2240)
glUniformMatrix4fv(, 0, 1, 0, 0xb40000705ad31400)
glUniform4fv(, 1, 1, 0xb40000705ad31500)
glUniform2fv(, 2, 1, 0xb40000705ad31510)
glUniform1fv(, 3, 1, 0xb40000705ad31518)
glUniform1fv(, 4, 1, 0xb40000705ad3151c)
glDrawArrays(, 5, 0, 4)
glDisableVertexAttribArray(, 0)
glUseProgram(, 0)
glPopDebugGroupKHR()
glPushDebugGroupKHR(, 33354, 1380, 10, Solid Fill)
glEnable(, 3042)
glBlendFuncSeparate(, 1, 771, 1, 771)
glBlendEquationSeparate(, 32774, 32774)
glColorMask(, , , , )
glEnable(, 2960)
glStencilOpSeparate(, 1032, 7680, 7680, 7680)
glStencilFuncSeparate(, 1032, 514, 0, 4294967295)
glStencilMaskSeparate(, 1032, 4294967295)
glDisable(, 2929)
glViewport(, 0, 0, 1080, 2029)
glDisable(, 3089)
glDisable(, 2884)
glFrontFace(, 2304)
glBindBuffer(, 34962, 1)
glUseProgram(, 64)
glEnableVertexAttribArray(, 0)
glVertexAttribPointer(, 0, 2, 5126, 0, 8, 0x2420)
glUniformMatrix4fv(, 0, 1, 0, 0xb40000705ad31600)
glUniform4fv(, 1, 1, 0xb40000705ad31640)
glDrawArrays(, 5, 0, 4)
glDisableVertexAttribArray(, 0)
glUseProgram(, 0)
glPopDebugGroupKHR()
glPushDebugGroupKHR(, 33354, 1381, 9, TextFrame)
glEnable(, 3042)
glBlendFuncSeparate(, 1, 771, 1, 771)
glBlendEquationSeparate(, 32774, 32774)
glColorMask(, , , , )
glEnable(, 2960)
glStencilOpSeparate(, 1032, 7680, 7680, 7680)
glStencilFuncSeparate(, 1032, 514, 0, 4294967295)
glStencilMaskSeparate(, 1032, 4294967295)
glDisable(, 2929)
glViewport(, 0, 0, 1080, 2029)
glDisable(, 3089)
glDisable(, 2884)
glFrontFace(, 2304)
glBindBuffer(, 34962, 1)
glUseProgram(, 60)
glEnableVertexAttribArray(, 0)
glVertexAttribPointer(, 0, 4, 5126, 0, 48, 0x26c0)
glEnableVertexAttribArray(, 3)
glVertexAttribPointer(, 3, 2, 5126, 0, 48, 0x26e8)
glEnableVertexAttribArray(, 1)
glVertexAttribPointer(, 1, 4, 5126, 0, 48, 0x26d0)
glEnableVertexAttribArray(, 2)
glVertexAttribPointer(, 2, 2, 5126, 0, 48, 0x26e0)
glUniformMatrix4fv(, 1, 1, 0, 0xb40000705ad31700)
glUniformMatrix4fv(, 2, 1, 0, 0xb40000705ad31740)
glUniform2fv(, 3, 1, 0xb40000705ad31780)
glUniform2fv(, 4, 1, 0xb40000705ad31788)
glUniform4fv(, 5, 1, 0xb40000705ad31790)
glUniform1fv(, 6, 1, 0xb40000705ad317a0)
glActiveTexture(, 33984)
glBindTexture(, 3553, 2)
glTexParameteri(, 3553, 10241, 9729)
glTexParameteri(, 3553, 10240, 9729)
glTexParameteri(, 3553, 10242, 33071)
glTexParameteri(, 3553, 10243, 33071)
glUniform1i(, 0, 0)
glDrawArrays(, 4, 0, 30)
glDisableVertexAttribArray(, 0)
glDisableVertexAttribArray(, 3)
glDisableVertexAttribArray(, 1)
glDisableVertexAttribArray(, 2)
glUseProgram(, 0)
glPopDebugGroupKHR()
glDiscardFramebufferEXT(, 36160, 2, 0xb4000071cad5b310)
glPopDebugGroupKHR()
```

</details>

<details>

<summary>AGI Trace</summary>

<img width="590" alt="Screenshot 2023-10-17 at 3 21 44 PM"
src="https://github.com/flutter/engine/assets/168174/ce9fa65c-9a2b-4b82-9f67-af5373d119c1">

<img width="336" alt="Screenshot 2023-10-17 at 3 21 51 PM"
src="https://github.com/flutter/engine/assets/168174/8016029a-ec6d-4c18-b200-50c6485656fa">

</details>

~~As you can see, with MSAA enabled I get a weird mostly-blank artifact
(or sometimes entirely blank).~~ UPDATE: FIXED.

What we tried (h/t @jonahwilliams):

- [x] Using AGI (with the ANGLE adapter, see also [these
oddities](https://developer.android.com/agi/troubleshooting#game_failure_after_using_agi)),
see
[CircleOpacityTrace.gfxtrace.zip](https://github.com/flutter/engine/files/12966311/CircleOpacityTrace.gfxtrace.zip).
- [x] Print debugging the commands (see above)
- [x] Commenting out `gl.DiscardFramebufferEXT` optimizations
- [x] Render Doc (I need to use a Samsung phone old enough to have
OpenGLES)

/cc @jonahwilliams to add anything else ^

</details>
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[Impeller] OpenGL: Support offscreen MSAA

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