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return false;
}
new_texture = snapshot.value().texture;
Entity untransformed_entity;
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Need to use a throw-away entity, otherwise we end up double transforming the atlas texture

@jonahwilliams jonahwilliams marked this pull request as ready for review May 23, 2023 18:16
@jonahwilliams jonahwilliams requested a review from dnfield May 23, 2023 18:16
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Golden file changes have been found for this pull request. Click here to view and triage (e.g. because this is an intentional change).

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Changes reported for pull request #42254 at sha 829c753

@jonahwilliams jonahwilliams added the autosubmit Merge PR when tree becomes green via auto submit App label May 24, 2023
@auto-submit auto-submit bot merged commit 5185981 into flutter:main May 24, 2023
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request May 24, 2023
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request May 24, 2023
auto-submit bot pushed a commit to flutter/flutter that referenced this pull request May 24, 2023
…127458)

flutter/engine@aba9dc4...eebcf36

2023-05-24 [email protected] [Impeller] Limit rrect blur kernel to 1000x1000 (flutter/engine#42269)
2023-05-24 [email protected] Add builders for second level cache of builders. (flutter/engine#42271)
2023-05-24 [email protected] [Impeller] remove framebuffer blending from atlas, fix transform scale (flutter/engine#42254)

If this roll has caused a breakage, revert this CL and stop the roller
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CaseyHillers pushed a commit to CaseyHillers/flutter that referenced this pull request May 24, 2023
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[Impeller] drawAtlas with BlendMode.modulate renders incorrectly

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