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[Impeller] Fix division by zero for transparent shadows #41391
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zanderso
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Nice find!
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Skia gold seems confused. I'm going to go ahead and land this. |
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…125316) flutter/engine@3f7e12b...dd67063 2023-04-21 [email protected] [Impeller] Fix division by zero for transparent shadows (flutter/engine#41391) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/flutter-engine-flutter-autoroll Please CC [email protected],[email protected],[email protected] on the revert to ensure that a human is aware of the problem. To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
This was referenced May 15, 2023
gaaclarke
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A division by zero happens if the shadow color is fully transparent, and
the NaNs are getting assigned to the RGB values of the paint color being
handed to the rrect shadow draw. This doesn't cause a problem when wide
gamut is off because NaN output ends up being interpreted as zero (thus
making the shadow output fully transparent black, which happens to be
the expected and correct result). However, when a wide gamut attachment
is present, the NaN output ends up being interpreted as a negative
value.
Reproduction app:
```dart
import 'package:flutter/material.dart';
void main() => runApp(const GeneralDialogApp());
class EvilPainter extends CustomPainter {
@OverRide
void paint(Canvas canvas, Size size) {
final Rect rect = Offset.zero & size;
canvas.drawPaint(Paint()..color = Colors.white);
canvas.saveLayer(null, Paint()..blendMode = BlendMode.srcOver);
canvas.drawShadow(Path()..addRect(Rect.fromLTRB(100, 100, 300, 300)),
Colors.black54, 15, false);
canvas.drawShadow(Path()..addRect(Rect.fromLTRB(100, 100, 300, 300)),
Colors.black54, 15, false);
canvas.drawShadow(Path()..addRect(Rect.fromLTRB(100, 100, 300, 300)),
Colors.transparent, 15, false);
canvas.restore();
}
@OverRide
bool shouldRepaint(EvilPainter oldDelegate) => false;
@OverRide
bool shouldRebuildSemantics(EvilPainter oldDelegate) => false;
}
class GeneralDialogApp extends StatelessWidget {
const GeneralDialogApp({super.key});
@OverRide
Widget build(BuildContext context) {
return MaterialApp(
restorationScopeId: 'app',
home: CustomPaint(painter: EvilPainter()),
);
}
}
```
Before:

After:

XilaiZhang
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) cherry-pick of #41391 --------- Co-authored-by: Brandon DeRosier <[email protected]>
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A division by zero happens if the shadow color is fully transparent, and the NaNs are getting assigned to the RGB values of the paint color being handed to the rrect shadow draw. This doesn't cause a problem when wide gamut is off because NaN output ends up being interpreted as zero (thus making the shadow output fully transparent black, which happens to be the expected and correct result). However, when a wide gamut attachment is present, the NaN output ends up being interpreted as a negative value.
Reproduction app:
Before:

After:
