This repository was archived by the owner on Feb 25, 2025. It is now read-only.
When the surface does not support SRGB, render to an offscreen texture. #3930
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Unlike the prototype, the offscreen rendering is managed at the platform agnostic layer. This version is also able to survive context loss and resizes.
If the surface supports SRGB (determined via platform specific checks), rendering canvas will be backed by a surface that wraps the platform FBO. If not, an offscreen surface will be created and a copy performed onscreen per present.
I still have to fix the following but this patch is good for review: