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[Impeller] Set color attachment pixel format to RGBA on OpenGLES backend #37843
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Now on the OpenGLES backend, the pixel format is set to BGRA, but actually ends up internally as
GL_RGBA. This does not affect normal rendering logic.However, when the developers need to copy the Texture to the CPU Buffer through the Blit operation, the developers need to know the pixel format of the Texture, and the pixel format obtained via
TextureDescriptor.formatis BGRA, but in fact the correct pixel format is RGBA.This PR will set the color attachment pixel format of the OpenGLES backend to RGBA. I believe this PR works fine for both OpenGLES and Metal, but not sure if it's true for the Vulkan backend as well.
Pre-launch Checklist
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