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@bdero bdero commented Nov 2, 2022

  • I haven't comprehensively verified that this doesn't leak GPU resources.
  • For Metal, since GetFunction searches through the libraries to find a matching function if one doesn't exist in the function map, I do the same and delete the library if found. I think we should tighten this up at some point by either back shader keys to specific libraries, or perhaps separate RegisterFunction libraries into their own list distinct from those passed in through the ctor.

@bdero bdero self-assigned this Nov 2, 2022
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