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@bdero bdero commented Aug 16, 2022

Builds on #35422.

Removes a hack that allows zero sigma to work. This was no longer behaving well because the blur filter now always uses linear sampling for the final blit.

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After:

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@bdero bdero requested a review from jonahwilliams August 16, 2022 01:33
@bdero bdero self-assigned this Aug 16, 2022
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It looks like this pull request may not have tests. Please make sure to add tests before merging. If you need an exemption to this rule, contact Hixie on the #hackers channel in Chat (don't just cc him here, he won't see it! He's on Discord!).

If you are not sure if you need tests, consider this rule of thumb: the purpose of a test is to make sure someone doesn't accidentally revert the fix. Ask yourself, is there anything in your PR that you feel it is important we not accidentally revert back to how it was before your fix?

Reviewers: Read the Tree Hygiene page and make sure this patch meets those guidelines before LGTMing.

return std::nullopt;
}

if (blur_sigma_.sigma < kEhCloseEnough) {
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Curious, what does Skia do in the case of a blur that is very close to 0?

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LGTM

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