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[Impeller] Account for the backend-dependent space of rendered textures in gaussian blur #35257
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Resolves flutter/flutter#105053.
The issue isn't visible in the regular 2 pass blur, so I added a 1 pass (directional) mode to the playground. However, this also fixes a less common bug in the 2 pass gaussian: Since the alpha mask in the second pass will be inverted, blur inputs with a non-symmetrical alpha mask in the Y direction didn't render correctly prior to this change.
Before:

After:
