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@bdero
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@bdero bdero commented May 11, 2022

Adds a local transform setting for texture inputs and corrects the color problems in the Screen shader. Also fixes an issue where the root EntityPass was still rendering to the surface texture rather than the offscreen texture for advanced blends.

@bdero bdero requested review from chinmaygarde and dnfield May 11, 2022 10:00
@zanderso
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filter_input_unittests.cc needs to be added to the license file.

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3 participants