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base: 602b513
head repository: flutter/engine
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- 4 contributors
Commits on Oct 24, 2023
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Roll Dart SDK from 901e92d10627 to 360370ff93b0 (3 revisions) (#47269)
https://dart.googlesource.com/sdk.git/+log/901e92d10627..360370ff93b0 2023-10-24 [email protected] Version 3.3.0-56.0.dev 2023-10-24 [email protected] Version 3.3.0-55.0.dev 2023-10-24 [email protected] Version 3.3.0-54.0.dev If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/dart-sdk-flutter-engine Please CC [email protected],[email protected] on the revert to ensure that a human is aware of the problem. To file a bug in Flutter Engine: https://github.com/flutter/flutter/issues/new/choose To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
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Manual roll Dart SDK from 901e92d10627 to 360370ff93b0 (3 revisions) (#…
…47271) Manual roll requested by [email protected] https://dart.googlesource.com/sdk.git/+log/901e92d10627..360370ff93b0 2023-10-24 [email protected] Version 3.3.0-56.0.dev 2023-10-24 [email protected] Version 3.3.0-55.0.dev 2023-10-24 [email protected] Version 3.3.0-54.0.dev If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/dart-sdk-flutter-engine Please CC [email protected],[email protected],[email protected] on the revert to ensure that a human is aware of the problem. To file a bug in Flutter Engine: https://github.com/flutter/flutter/issues/new/choose To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
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[Impeller] Enable MSAA for OpenGLES: Take 2. (#47030)
Closes flutter/flutter#130045. Continues the work started in #46381. _This is PR supercedes #46688 It's worth calling out the mechanism we're using is only supported in OpenGL 3.0+, so we'll need a different solution (either by default, or when Blit is not available) to get proper device support. I'll file an issue before merging. ## Status Appears to work! I validated it on a local demo app, flutter_gallery, and Wonderous. Example:  --- ## Background <details> <summary>History</summary> <br> **Still blocked**, but MSAA is working provided you use a phone with OpenGLES 3.0+. The last bit is getting stencil attachments to work again (they currently crash with a `GL_INVALID_OPERATION`). Compared to #46688, we''ve corrected some incorrect OpenGL calls and assumptions - for example we now have both multi-sampled textures similar to the [`MultisampledFBO.cpp`](https://github.com/ARM-software/opengl-es-sdk-for-android/blob/master/samples/advanced_samples/MultisampledFBO/jni/MultisampledFBO.cpp#L702) example. After doing so, the GL driver is successfully called, and no errors or crashes persist. Yay! We did need to use [`glBlitFramebuffer`](https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glBlitFramebuffer.xhtml) to move from the resolve texture to the color attachment, and referenced some other [example code](https://github.com/VictorGordan/opengl-tutorials/blob/346624ecc5a03f0f6d1d19247db0cc68d21bb7a5/YoutubeOpenGL%2027%20-%20Normal%20Maps/Main.cpp#L274) for that. <details> <summary>Example App</summary> ```dart import 'package:flutter/material.dart'; void main() { runApp(const MainApp()); } class MainApp extends StatefulWidget { const MainApp({super.key}); @OverRide State<MainApp> createState() => _MainAppState(); } class _MainAppState extends State<MainApp> { bool msaa = true; @OverRide Widget build(BuildContext context) { return MaterialApp( home: Scaffold( appBar: AppBar( title: const Text('Force offscreen MSAA'), actions: [ Switch( value: msaa, onChanged: (value) { setState(() { msaa = value; }); }, ), ], ), body: Center( child: ForceOffscreenMSAA(opaque: !msaa), ), ), ); } } // Draws 2 overlapping circles (BoxDecoration/BoxShape) wrapped in 50% opacity. class ForceOffscreenMSAA extends StatelessWidget { final bool opaque; const ForceOffscreenMSAA({required this.opaque, super.key}); @OverRide Widget build(BuildContext context) { return Opacity( opacity: opaque ? 1.0 : 0.5, child: const DecoratedBox( decoration: BoxDecoration( shape: BoxShape.circle, color: Colors.red, ), child: SizedBox( width: 300, height: 300, child: DecoratedBox( decoration: BoxDecoration( shape: BoxShape.circle, color: Colors.green, ), ), ), ), ); } } ``` </details> <details> <summary>Screenshots</summary>   </details> <details> <summary>Open GL Commands during MSAA Render</summary> ```txt glClearStencil(, 0) glDisable(, 3089) glDisable(, 2929) glDisable(, 2960) glDisable(, 2884) glDisable(, 3042) glColorMask(, 1, 1, 1, 1) glClear(, 17664) glPushDebugGroupKHR(, 33354, 1367, 10, Solid Fill) glDisable(, 3042) glColorMask(, , , , ) glEnable(, 2960) glStencilOpSeparate(, 1032, 7680, 7680, 7680) glStencilFuncSeparate(, 1032, 514, 0, 4294967295) glStencilMaskSeparate(, 1032, 4294967295) glDisable(, 2929) glViewport(, 0, 0, 787, 787) glDisable(, 3089) glDisable(, 2884) glFrontFace(, 2304) glGenBuffers(, 1, 0x6f9900a578) glBindBuffer(, 34962, 1) glBufferData(, 34962, 4480, , 35044) glUseProgram(, 56) glEnableVertexAttribArray(, 0) glVertexAttribPointer(, 0, 2, 5126, 0, 8, 0x0) glUniformMatrix4fv(, 0, 1, 0, 0xb4000070aadbc860) glUniform4fv(, 1, 1, 0xb4000070aadbc8a0) glBindBuffer(, 34963, 1) glDrawElements(, 4, 426, 5123, 0x480) glDisableVertexAttribArray(, 0) glUseProgram(, 0) glPopDebugGroupKHR() glPushDebugGroupKHR(, 33354, 1369, 10, Solid Fill) glDisable(, 3042) glColorMask(, , , , ) glEnable(, 2960) glStencilOpSeparate(, 1032, 7680, 7680, 7680) glStencilFuncSeparate(, 1032, 514, 0, 4294967295) glStencilMaskSeparate(, 1032, 4294967295) glDisable(, 2929) glViewport(, 0, 0, 787, 787) glDisable(, 3089) glDisable(, 2884) glFrontFace(, 2304) glBindBuffer(, 34962, 1) glUseProgram(, 56) glEnableVertexAttribArray(, 0) glVertexAttribPointer(, 0, 2, 5126, 0, 8, 0x880) glUniformMatrix4fv(, 0, 1, 0, 0xb4000070aadbd160) glUniform4fv(, 1, 1, 0xb4000070aadbd1a0) glBindBuffer(, 34963, 1) glDrawElements(, 4, 426, 5123, 0xd00) glDisableVertexAttribArray(, 0) glUseProgram(, 0) glPopDebugGroupKHR() glDiscardFramebufferEXT(, 36160, 3, 0xb4000071cad5b590) glBindFramebuffer(, 36160, 0) glDeleteFramebuffers(, 1, 0x6f9900b25c) glPopDebugGroupKHR() glDeleteBuffers(, 1, 0x6f9900ce98) glDebugMessageControlKHR(, 4352, 4352, 4352, 0, nullptr, 1) glPushDebugGroupKHR(, 33354, 1370, 39, EntityPass Render Pass: Depth=0 Count=0) glClearColor(, 1, 0.984314, 0.996078, 1) glClearStencil(, 0) glDisable(, 3089) glDisable(, 2929) glDisable(, 2960) glDisable(, 2884) glDisable(, 3042) glColorMask(, 1, 1, 1, 1) glClear(, 17664) glPushDebugGroupKHR(, 33354, 1371, 21, Texture Fill: Subpass) glEnable(, 3042) glBlendFuncSeparate(, 1, 771, 1, 771) glBlendEquationSeparate(, 32774, 32774) glColorMask(, , , , ) glEnable(, 2960) glStencilOpSeparate(, 1032, 7680, 7680, 7680) glStencilFuncSeparate(, 1032, 514, 0, 4294967295) glStencilMaskSeparate(, 1032, 4294967295) glDisable(, 2929) glViewport(, 0, 0, 1080, 2029) glDisable(, 3089) glDisable(, 2884) glFrontFace(, 2304) glGenBuffers(, 1, 0x6f9900bfc8) glBindBuffer(, 34962, 1) glBufferData(, 34962, 11360, , 35044) glUseProgram(, 57) glEnableVertexAttribArray(, 0) glVertexAttribPointer(, 0, 2, 5126, 0, 16, 0x0) glEnableVertexAttribArray(, 1) glVertexAttribPointer(, 1, 2, 5126, 0, 16, 0x8) glUniformMatrix4fv(, 1, 1, 0, 0xb40000705ad2f200) glUniform1fv(, 2, 1, 0xb40000705ad2f240) glUniform1fv(, 3, 1, 0xb40000705ad2f244) glActiveTexture(, 33984) glBindTexture(, 3553, 1) glTexParameteri(, 3553, 10241, 9728) glTexParameteri(, 3553, 10240, 9728) glTexParameteri(, 3553, 10242, 33071) glTexParameteri(, 3553, 10243, 33071) glUniform1i(, 0, 0) glDrawArrays(, 5, 0, 4) glDisableVertexAttribArray(, 0) glDisableVertexAttribArray(, 1) glUseProgram(, 0) glPopDebugGroupKHR() glPushDebugGroupKHR(, 33354, 1373, 10, Solid Fill) glDisable(, 3042) glColorMask(, , , , ) glEnable(, 2960) glStencilOpSeparate(, 1032, 7680, 7680, 7680) glStencilFuncSeparate(, 1032, 514, 0, 4294967295) glStencilMaskSeparate(, 1032, 4294967295) glDisable(, 2929) glViewport(, 0, 0, 1080, 2029) glDisable(, 3089) glDisable(, 2884) glFrontFace(, 2304) glBindBuffer(, 34962, 1) glUseProgram(, 58) glEnableVertexAttribArray(, 0) glVertexAttribPointer(, 0, 2, 5126, 0, 8, 0x180) glUniformMatrix4fv(, 0, 1, 0, 0xb40000705ad2f300) glUniform4fv(, 1, 1, 0xb40000705ad2f340) glDrawArrays(, 5, 0, 4) glDisableVertexAttribArray(, 0) glUseProgram(, 0) glPopDebugGroupKHR() glPushDebugGroupKHR(, 33354, 1374, 14, Intersect Clip) glEnable(, 3042) glBlendFuncSeparate(, 0, 1, 0, 1) glBlendEquationSeparate(, 32774, 32774) glColorMask(, glEnable(, 2960) glStencilOpSeparate(, 1032, 7680, 7680, 7682) glStencilFuncSeparate(, 1032, 514, 0, 4294967295) glStencilMaskSeparate(, 1032, 4294967295) glDisable(, 2929) glViewport(, 0, 0, 1080, 2029) glDisable(, 3089) glDisable(, 2884) glFrontFace(, 2304) glBindBuffer(, 34962, 1) glUseProgram(, 59) glEnableVertexAttribArray(, 0) glVertexAttribPointer(, 0, 2, 5126, 0, 8, 0x280) glUniformMatrix4fv(, 0, 1, 0, 0xb40000705ad2f400) glDrawArrays(, 5, 0, 4) glDisableVertexAttribArray(, 0) glUseProgram(, 0) glPopDebugGroupKHR() glPushDebugGroupKHR(, 33354, 1375, 9, TextFrame) glEnable(, 3042) glBlendFuncSeparate(, 1, 771, 1, 771) glBlendEquationSeparate(, 32774, 32774) glColorMask(, , , , ) glEnable(, 2960) glStencilOpSeparate(, 1032, 7680, 7680, 7680) glStencilFuncSeparate(, 1032, 514, 1, 4294967295) glStencilMaskSeparate(, 1032, 4294967295) glDisable(, 2929) glViewport(, 0, 0, 1080, 2029) glDisable(, 3089) glDisable(, 2884) glFrontFace(, 2304) glBindBuffer(, 34962, 1) glUseProgram(, 60) glEnableVertexAttribArray(, 0) glVertexAttribPointer(, 0, 4, 5126, 0, 48, 0x4c0) glEnableVertexAttribArray(, 3) glVertexAttribPointer(, 3, 2, 5126, 0, 48, 0x4e8) glEnableVertexAttribArray(, 1) glVertexAttribPointer(, 1, 4, 5126, 0, 48, 0x4d0) glEnableVertexAttribArray(, 2) glVertexAttribPointer(, 2, 2, 5126, 0, 48, 0x4e0) glUniformMatrix4fv(, 1, 1, 0, 0xb40000705ad2f500) glUniformMatrix4fv(, 2, 1, 0, 0xb40000705ad2f540) glUniform2fv(, 3, 1, 0xb40000705ad2f580) glUniform2fv(, 4, 1, 0xb40000705ad2f588) glUniform4fv(, 5, 1, 0xb40000705ad2f590) glUniform1fv(, 6, 1, 0xb40000705ad2f5a0) glActiveTexture(, 33984) glBindTexture(, 3553, 2) glTexParameteri(, 3553, 10241, 9728) glTexParameteri(, 3553, 10240, 9728) glTexParameteri(, 3553, 10242, 33071) glTexParameteri(, 3553, 10243, 33071) glUniform1i(, 0, 0) glDrawArrays(, 4, 0, 120) glDisableVertexAttribArray(, 0) glDisableVertexAttribArray(, 3) glDisableVertexAttribArray(, 1) glDisableVertexAttribArray(, 2) glUseProgram(, 0) glPopDebugGroupKHR() glPushDebugGroupKHR(, 33354, 1376, 10, Solid Fill) glDisable(, 3042) glColorMask(, , , , ) glEnable(, 2960) glStencilOpSeparate(, 1032, 7680, 7680, 7680) glStencilFuncSeparate(, 1032, 514, 1, 4294967295) glStencilMaskSeparate(, 1032, 4294967295) glDisable(, 2929) glViewport(, 0, 0, 1080, 2029) glDisable(, 3089) glDisable(, 2884) glFrontFace(, 2304) glBindBuffer(, 34962, 1) glUseProgram(, 61) glEnableVertexAttribArray(, 0) glVertexAttribPointer(, 0, 2, 5126, 0, 8, 0x1b40) glUniformMatrix4fv(, 0, 1, 0, 0xb40000705ad30f00) glUniform4fv(, 1, 1, 0xb40000705ad30f40) glBindBuffer(, 34963, 1) glDrawElements(, 4, 144, 5123, 0x1cd0) glDisableVertexAttribArray(, 0) glUseProgram(, 0) glPopDebugGroupKHR() glPushDebugGroupKHR(, 33354, 1377, 10, Solid Fill) glDisable(, 3042) glColorMask(, , , , ) glEnable(, 2960) glStencilOpSeparate(, 1032, 7680, 7680, 7680) glStencilFuncSeparate(, 1032, 514, 1, 4294967295) glStencilMaskSeparate(, 1032, 4294967295) glDisable(, 2929) glViewport(, 0, 0, 1080, 2029) glDisable(, 3089) glDisable(, 2884) glFrontFace(, 2304) glBindBuffer(, 34962, 1) glUseProgram(, 61) glEnableVertexAttribArray(, 0) glVertexAttribPointer(, 0, 2, 5126, 0, 8, 0x1e80) glUniformMatrix4fv(, 0, 1, 0, 0xb40000705ad31200) glUniform4fv(, 1, 1, 0xb40000705ad31240) glBindBuffer(, 34963, 1) glDrawElements(, 4, 114, 5123, 0x1fc0) glDisableVertexAttribArray(, 0) glUseProgram(, 0) glPopDebugGroupKHR() glPushDebugGroupKHR(, 33354, 1378, 12, Restore Clip) glEnable(, 3042) glBlendFuncSeparate(, 0, 1, 0, 1) glBlendEquationSeparate(, 32774, 32774) glColorMask(, glEnable(, 2960) glStencilOpSeparate(, 1032, 7680, 7680, 7681) glStencilFuncSeparate(, 1032, 513, 0, 4294967295) glStencilMaskSeparate(, 1032, 4294967295) glDisable(, 2929) glViewport(, 0, 0, 1080, 2029) glDisable(, 3089) glDisable(, 2884) glFrontFace(, 2304) glBindBuffer(, 34962, 1) glUseProgram(, 62) glEnableVertexAttribArray(, 0) glVertexAttribPointer(, 0, 2, 5126, 0, 8, 0x2180) glUniformMatrix4fv(, 0, 1, 0, 0xb40000705ad31300) glDrawArrays(, 5, 0, 4) glDisableVertexAttribArray(, 0) glUseProgram(, 0) glPopDebugGroupKHR() glPushDebugGroupKHR(, 33354, 1379, 12, RRect Shadow) glEnable(, 3042) glBlendFuncSeparate(, 1, 771, 1, 771) glBlendEquationSeparate(, 32774, 32774) glColorMask(, , , , ) glEnable(, 2960) glStencilOpSeparate(, 1032, 7680, 7680, 7680) glStencilFuncSeparate(, 1032, 514, 0, 4294967295) glStencilMaskSeparate(, 1032, 4294967295) glDisable(, 2929) glViewport(, 0, 0, 1080, 2029) glDisable(, 3089) glDisable(, 2884) glFrontFace(, 2304) glBindBuffer(, 34962, 1) glUseProgram(, 63) glEnableVertexAttribArray(, 0) glVertexAttribPointer(, 0, 2, 5126, 0, 8, 0x2240) glUniformMatrix4fv(, 0, 1, 0, 0xb40000705ad31400) glUniform4fv(, 1, 1, 0xb40000705ad31500) glUniform2fv(, 2, 1, 0xb40000705ad31510) glUniform1fv(, 3, 1, 0xb40000705ad31518) glUniform1fv(, 4, 1, 0xb40000705ad3151c) glDrawArrays(, 5, 0, 4) glDisableVertexAttribArray(, 0) glUseProgram(, 0) glPopDebugGroupKHR() glPushDebugGroupKHR(, 33354, 1380, 10, Solid Fill) glEnable(, 3042) glBlendFuncSeparate(, 1, 771, 1, 771) glBlendEquationSeparate(, 32774, 32774) glColorMask(, , , , ) glEnable(, 2960) glStencilOpSeparate(, 1032, 7680, 7680, 7680) glStencilFuncSeparate(, 1032, 514, 0, 4294967295) glStencilMaskSeparate(, 1032, 4294967295) glDisable(, 2929) glViewport(, 0, 0, 1080, 2029) glDisable(, 3089) glDisable(, 2884) glFrontFace(, 2304) glBindBuffer(, 34962, 1) glUseProgram(, 64) glEnableVertexAttribArray(, 0) glVertexAttribPointer(, 0, 2, 5126, 0, 8, 0x2420) glUniformMatrix4fv(, 0, 1, 0, 0xb40000705ad31600) glUniform4fv(, 1, 1, 0xb40000705ad31640) glDrawArrays(, 5, 0, 4) glDisableVertexAttribArray(, 0) glUseProgram(, 0) glPopDebugGroupKHR() glPushDebugGroupKHR(, 33354, 1381, 9, TextFrame) glEnable(, 3042) glBlendFuncSeparate(, 1, 771, 1, 771) glBlendEquationSeparate(, 32774, 32774) glColorMask(, , , , ) glEnable(, 2960) glStencilOpSeparate(, 1032, 7680, 7680, 7680) glStencilFuncSeparate(, 1032, 514, 0, 4294967295) glStencilMaskSeparate(, 1032, 4294967295) glDisable(, 2929) glViewport(, 0, 0, 1080, 2029) glDisable(, 3089) glDisable(, 2884) glFrontFace(, 2304) glBindBuffer(, 34962, 1) glUseProgram(, 60) glEnableVertexAttribArray(, 0) glVertexAttribPointer(, 0, 4, 5126, 0, 48, 0x26c0) glEnableVertexAttribArray(, 3) glVertexAttribPointer(, 3, 2, 5126, 0, 48, 0x26e8) glEnableVertexAttribArray(, 1) glVertexAttribPointer(, 1, 4, 5126, 0, 48, 0x26d0) glEnableVertexAttribArray(, 2) glVertexAttribPointer(, 2, 2, 5126, 0, 48, 0x26e0) glUniformMatrix4fv(, 1, 1, 0, 0xb40000705ad31700) glUniformMatrix4fv(, 2, 1, 0, 0xb40000705ad31740) glUniform2fv(, 3, 1, 0xb40000705ad31780) glUniform2fv(, 4, 1, 0xb40000705ad31788) glUniform4fv(, 5, 1, 0xb40000705ad31790) glUniform1fv(, 6, 1, 0xb40000705ad317a0) glActiveTexture(, 33984) glBindTexture(, 3553, 2) glTexParameteri(, 3553, 10241, 9729) glTexParameteri(, 3553, 10240, 9729) glTexParameteri(, 3553, 10242, 33071) glTexParameteri(, 3553, 10243, 33071) glUniform1i(, 0, 0) glDrawArrays(, 4, 0, 30) glDisableVertexAttribArray(, 0) glDisableVertexAttribArray(, 3) glDisableVertexAttribArray(, 1) glDisableVertexAttribArray(, 2) glUseProgram(, 0) glPopDebugGroupKHR() glDiscardFramebufferEXT(, 36160, 2, 0xb4000071cad5b310) glPopDebugGroupKHR() ``` </details> <details> <summary>AGI Trace</summary> <img width="590" alt="Screenshot 2023-10-17 at 3 21 44 PM" src="https://github.com/flutter/engine/assets/168174/ce9fa65c-9a2b-4b82-9f67-af5373d119c1"> <img width="336" alt="Screenshot 2023-10-17 at 3 21 51 PM" src="https://github.com/flutter/engine/assets/168174/8016029a-ec6d-4c18-b200-50c6485656fa"> </details> ~~As you can see, with MSAA enabled I get a weird mostly-blank artifact (or sometimes entirely blank).~~ UPDATE: FIXED. What we tried (h/t @jonahwilliams): - [x] Using AGI (with the ANGLE adapter, see also [these oddities](https://developer.android.com/agi/troubleshooting#game_failure_after_using_agi)), see [CircleOpacityTrace.gfxtrace.zip](https://github.com/flutter/engine/files/12966311/CircleOpacityTrace.gfxtrace.zip). - [x] Print debugging the commands (see above) - [x] Commenting out `gl.DiscardFramebufferEXT` optimizations - [x] Render Doc (I need to use a Samsung phone old enough to have OpenGLES) /cc @jonahwilliams to add anything else ^ </details>
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Roll Fuchsia Mac SDK from OUWiWfUxyMyDOlEfA... to YqSO1OByhoexFJSCr... (
#47273) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/fuchsia-mac-sdk-flutter-engine Please CC [email protected],[email protected],[email protected] on the revert to ensure that a human is aware of the problem. To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
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[Impeller] Curve components in stroke path use start directions as th…
…eir initial offsets (#46203) The golden changes should test the change fixes flutter/flutter#135225 This is what it should look like  but because the first point offset uses the direction to the second point, the line draws like this  so it miss the yellow part( the reason the missing pixel in the original issue) and overdraw the purple part  [C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
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[Impeller] Allocate exact descriptor count, populate in one go. (#47200)
Rather than doing a guess and check, since we have all of our cmds already stored we can add up the binding counts and allocate the exact descriptor size and populate them in one call. Also makes render_pass and compute_pass share more (though not all) code.
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