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base repository: flutter/engine
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head repository: flutter/engine
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compare: eebcf36cd38f
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  • 3 commits
  • 11 files changed
  • 3 contributors

Commits on May 24, 2023

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  3. [Impeller] Limit rrect blur kernel to 1000x1000 (#42269)

    Impose the same large limit as the slower 2-pass blur.
    
    Also renames "RRectShadow" to the much less ambiguous "SolidRRectBlur".
    
    Before, a large enough blur sigma would result in nothing getting drawn. The Gaussian integral seems to be working fine against 16bit ops, so no adjustments were needed in the shader.
    
    ![Screenshot 2023-05-23 at 4 08 41 PM](https://github.com/flutter/engine/assets/919017/108e01ce-2cf1-4bc9-b51b-7f4ad7288fac)
    bdero authored May 24, 2023
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