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Make sure call_out event are always executed on next available gametick, even when delay is less than game tick interval.#836

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thefallentree merged 2 commits intomasterfrom
v2021
Aug 27, 2021
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Make sure call_out event are always executed on next available gametick, even when delay is less than game tick interval.#836
thefallentree merged 2 commits intomasterfrom
v2021

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…k, even when delay is less than game tick interval.

This behavior was always the intention. Also fix callout0 test to be more visible.
@thefallentree thefallentree merged commit b088cad into master Aug 27, 2021
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