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I built this in the local, but the splash screen stops and shows a blank screen. |
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it seems this log is identical to a regular launch, and i can't reproduce this locally on a fresh or subsequent launch. i'm going to assume this is a graphics issue though; what version of mesa or the nvidia driver are you on? |
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vulkaninfo says #4972 also doesn't work on GNOME 45, but it does work on GNOME 42, so I might find the problem somewhere in between... |
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this probably has to do with using a newer version of webkitgtk then. gnome 42's older (abi v4.0) version worked perfect for me, but this version has some flickering; i figured it was just a nvidia driver bug on my end i'm not really sure what to do here, as the version of webkitgtk in the current gnome sdk (which doesn't use abi v4.0, so incompatible with tauri) is also 2.42.5. i would prefer to follow them as much as possible (and not use an outdated or unsupported version of a browser engine), so maybe it could be best to test and report this to gnome devs upstream? after all, if it's happening with these two apps, i imagine other webkitgtk apps might have similar issues |
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diff --git a/com.modrinth.ModrinthApp.yml b/com.modrinth.ModrinthApp.yml
index 10bb955..4d9e05f 100644
--- a/com.modrinth.ModrinthApp.yml
+++ b/com.modrinth.ModrinthApp.yml
@@ -76,6 +76,19 @@ modules:
# for some controller mods (see https://github.com/isXander/Controlify/issues/31)
- shared-modules/libusb/libusb.json
+ - name: flite
+ config-opts:
+ - --enable-shared
+ no-parallel-make: true
+ sources:
+ - type: git
+ url: https://github.com/festvox/flite.git
+ tag: v2.2
+ commit: e9e2e37c329dbe98bfeb27a1828ef9a71fa84f88
+ x-checker-data:
+ type: git
+ tag-pattern: ^v([\\d.]+)$
+
# TODO: compile from source (preferably before the launcher supports arm on linux)
- name: modrinth-app
buildsystem: simple |
added, thanks! |
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screenshots have been added and webkitgtk was updated to it's latest release to follow the gnome runtime upstream. this should be ready for another review :) |
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Hope I'm not intruding on anything, but what's the hold up? Been a month now lol. |
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Looks like we missed it bot, build com.modrinth.ModrinthApp |
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Queued test build for com.modrinth.ModrinthApp. |
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Started test build 112556 |
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(It takes FOREVER to build from what I've heard.) |
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that's because it relies on an old and incompatible version of webkitgtk. |
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Build 112556 successful |
I installed the launcher, downloaded a modpack, ran the game. Works fine on my end, except said image though |
This is my experience as well. This is because (as MagmaBro said), it's an upstream issue with their usage of a discord link for this image; nothing here is wrong the packaging itself edit: and if upstream is quick enough, we may also want to wait on a release fixing this. this may also coincide with modrinth/code#1114, which would help us with our bundling problem. i'd rather not hold up this PR if it takes too long, though. |
Just call me Magma. ;) |
This is probably the worst idea I have. Why aren't the images in the source tree and built into program. Discord is NOT an archive of any kind. That mean Discord WILL break your software. |
How do I fix it though ? Can I do anything about it ? Idk if you guys ahve the same problem as me but I can't even use the app rn Appimage on the left and flatpak on the right. I can't press "Get Started". Also for some reason the app can't be resized to half the screen even though I'm on a vary standard 1920 x 1080 at 100% scaling. Smallest size it can be: Last issue, the flatpak version has a weird black boder above it and the window kinda flickers when moved or resized: |
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@Enderteck yeah I also had to resize the window to see the button, I'm on gnome I don't remember exactly how I did it though, try whatever shortcuts your DE has for resizing other than dragging the window borders |
which distro? |
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Fedora 39 Gnome Wayland with Nvidia Drivers. This kind of thing also happens sometimes with fullscreen games running on XWayland. |
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any extensions that could be at fault? |
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I really doubt that but I'll try to disable them when I get back to my computer. Never happened to me before. |
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Doesn't change a thing |
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i've opened modrinth/code#1116 for discussion about missing images during onboarding. i would recommend others with this issue report it there rather than here, as it's not something we can really fix or work around |
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bot, build com.modrinth.ModrinthApp |
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Queued test build for com.modrinth.ModrinthApp. |
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Started test build 115420 |
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Build 115420 successful |
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i've updated the app to the latest 0.7.1 release. this should fix the aforementioned issues with images displaying during onboarding |
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bot, build com.modrinth.ModrinthApp |
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Queued test build for com.modrinth.ModrinthApp. |
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Started test build 116886 |
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Build 116886 successful |
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/merge |
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A repository for this submission has been created: https://github.com/flathub/com.modrinth.ModrinthApp You will receive an invitation to be a collaborator which will grant you write access to the repository above. The invite can be also viewed here. If you have never maintained an application before, common questions are answered in the app maintenance guide. Thanks! |








Please confirm your submission meets all the criteria
--socket=x11and--socket=waylandare used in order to let the launcher itself run on Wayland and Minecraft on X11; this is the same situation as Prism Launcher--device=allis used primarily for controller support