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feat(flame_forge2d): Use a meter-to-pixels constant for rendering instead of zoom #2613
We should be using a meter-to-pixels constant for rendering instead of using the zoom of the camera.
The zoom is needed since there is a speed limit in Forge2D which we currently easily hit when we calculate one Forge2D unit as one pixel, instead of something larger.
Why should this be improved
To make the coding more natural, you shouldn't have to zoom in just to not hit the speed limit.
changed the title [-]flame_forge2d: Use a meter-to-pixels constant for rendering instead of zoom[/-][+]feat(flame_forge2d): Use a meter-to-pixels constant for rendering instead of zoom[/+]on Jul 26, 2023
Activity
[-]flame_forge2d: Use a meter-to-pixels constant for rendering instead of zoom[/-][+]feat(flame_forge2d): Use a meter-to-pixels constant for rendering instead of zoom[/+]feat!: Render Forge2D worlds with a meters-to-pixels constant instead…