Added spawnflags for keep player angles & velocity in trigger_teleport#11
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fireblizzard merged 3 commits intofireblizzard:masterfrom Nov 6, 2022
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@fireblizzard After I started to making new telehop maps noticed that there is issue with direction of speed per destination at some maps, I got fixed it by new spawnflag in 721ea2e commit. FGD class: Mapper should select one of four yaw (0, 90, 180, 270) at angles of Clips with demonstration (BXT HUDs enabled to see angles & velocity at different axis): Old behaviourold.mp4New behaviournew.mp4 |
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Juice showed me a proper solution for keep velocity in all directions, now it's not hardcoded to only few directions as I did before. |
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telehops_serverside.mp4
trigger_teleportclass in .FGD should looks like:modified map: agtricks_telehop.zip