My LinkedIn Linked In Here (see what I did there)
Welcome to my GitHub! Here are some quick facts about me โก:
- Former software Engineer at Microsoft for 2.5+ years, working on virtual immersive meetings for Teams with Unity
- Graduated from Texas A&M University with a Master's in Computer Science, focusing on Computer Graphics and rendering
- Avid game developer and player ๐ฎ, mechanical keyboard enthusiast โจ๏ธ, musician ๐น, and foodie ๐ง๐ฅ
- Currently seeking an early-mid career fulltime job in Game Development, Computer Graphics, or Software Engineering
Here are some of my highlight projects โจ:
-
Cubed
A sandbox 3D game made in C++ and Vulkan. It's mostly a fun experiment to learn Vulkan, implement Steam networking, and integrate open source libraries like ImGui and Walnut. -
MatchMaker Bot
A discord bot designed to create and balance teams playing in custom Valorant lobbies, written mostly in JavaScript with Discord.js. Documentation provides integration steps. -
Project Brender
A file converting and exporting extension of Blender, written in C++ and Python. Brender supports unique file formats like arrays of objects, which some animators have an easier time exporting from other softwares than other formats. Also forked by the Blender Foundation. -
X-ray COVID Classifier
A classifier that determines if a user has COVID based on chest X-rays, developed in Python and trained using Machine Learning. This is a group project, but I specifically worked on pre-processing images and implementing multiple feature selection methods to create the best feature set.
Some projects currently in the works to keep an eye out for ๐จ:
- Yue (currently private) The beginnings of my own game engine, which will include a renderer with DirectX and Vulkan implementation, an event system, input polling, and so much more to come.


