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The C++ project generation now not only builds the game plugin, but also a stand-alone binary that is very similar to ezPlayer, just even more trimmed down, to immediately play your game with.

This works directly from the Visual Studio solution and the binary can also be used in an exported game (though it first has to be whitelisted to be exported, at all).

This will probably get more tightly integrated with the export step in the future.

Also moved the RTS sample to use the C++ project generation infrastructure, instead of a separate engine plugin.

@jankrassnigg jankrassnigg added this to the Next Release milestone Dec 29, 2024
@jankrassnigg jankrassnigg merged commit d369e9b into dev Dec 30, 2024
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@jankrassnigg jankrassnigg deleted the user/jk/app branch December 30, 2024 09:59
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