First, I would like to mention that with `EnableWindowMode = 1`, everything works correctly, and issues appear only when not using forced windowed mode. Debug dxwrapper.asi and dxwrapper.ini with `EnableD3d9Wrapper = 1`. https://github.com/user-attachments/assets/84a7d511-a2b1-418a-9ee0-8a82306d98b9 Rendering partially breaks, vision modes either just show black, or contain artifacts. I can confirm that using a minimal d3d9 wrapper that just wraps device methods and passes through to the original ones, does not have this issue. Log: [dxwrapper-splintercell3.zip](https://github.com/user-attachments/files/23290769/dxwrapper-splintercell3.zip) Alternative video link: https://imgur.com/jHajMIN