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[d3d9] Splinter Cell Chaos Theory rendering breaks in fullscreen mode #450

@ThirteenAG

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@ThirteenAG

First, I would like to mention that with EnableWindowMode = 1, everything works correctly, and issues appear only when not using forced windowed mode.

Debug dxwrapper.asi and dxwrapper.ini with EnableD3d9Wrapper = 1.

Splinter.Cell.Chaos.Theory.2025.11.02.-.17.04.16.01.new_video.mp4

Rendering partially breaks, vision modes either just show black, or contain artifacts.

I can confirm that using a minimal d3d9 wrapper that just wraps device methods and passes through to the original ones, does not have this issue.

Log:

dxwrapper-splintercell3.zip

Alternative video link: https://imgur.com/jHajMIN

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