I am working on a complete fix for Tonic Trouble and I'd like to add the ability to enable anti-aliasing.
Doing this in dxwrapper.ini however isn't ideal:
- dxwrapper.ini has to be in the same folder as the game EXE; this can create permission issues if the folder requires admin permissions to modify.
- Ideally, I want all my config options to be in the same INI file rather than a separate one, to keep things tidy and easy for the end user.
- It would be really cool if I could add an in-game option to toggle this (obviously I'd have to recreate the D3D device after changing it), and that isn't really possible currently.
So what I would like, ideally, is an exported function in the dxwrapper DLL that I could call to modify a setting during runtime.