Fix #589 - Remove decoding speed limitation #598
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Conflict resolutions: ContentDecoder.cpp — HW decode init restructured to accommodate all three platforms under one unified block. Upstream added Windows D3D11VA support (e-dream-ai#584/e-dream-ai#598) using #if USE_HW_ACCELERATION + #if WIN32. Our Linux VAAPI block moved to an #elif LINUX_GNU since USE_HW_ACCELERATION=0 on Linux. Mac VideoToolbox kept in the #else branch with our improved error handling (av_buffer_ref, get_format, proper fallback logging). Clip.cpp (constructor) — upstream adds m_spDecoder->SetD3D11Device() in a #ifdef WIN32 block for D3D11VA frame sharing; our #ifdef LINUX_GNU frame generation init retained below it. Both kept. Clip.cpp (GrabVideoFrame) — upstream inlined the frame upload logic; we kept our UploadFrameToTexture() call which handles D3D11VA HW frames, RGB24 (RIFE path), and RGBA. Updated UploadFrameToTexture to also detect isHWFrame for correct Windows D3D11VA BindFrame routing. client.h (F1 help text) — added upstream's settings shortcut (FULLSCREEN_MODIFIER_KEY-comma) using our BK() macro style. client.h (GPU display) — kept our m_RuntimeDiagnostics.gpuFrameTimeMs (already sourced from GetGPUFrameTimeMs()) but adopted upstream's ", %i%% app" label for the system GPU utilization string. Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
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