Fix invert system icons when using software rendering#701
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dremin merged 1 commit intodremin:masterfrom Oct 15, 2023
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Fix invert system icons when using software rendering#701dremin merged 1 commit intodremin:masterfrom
dremin merged 1 commit intodremin:masterfrom
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xoascf
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| float3 notAlpha = color.rgb * (1.0 / max(0.0001, alpha)); | ||
| notAlpha = 1 - notAlpha; | ||
| color.rgb = notAlpha * alpha; |
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Without using notAlpha it gives exactly the same result, since the generated shader only preserves the logic, so I didn't bother to change it to how it was before but being more explicit, this was before for PS 2.0:
color.rgb = color.rgb * (1.0 / max(0.0001, alpha));
color.rgb = 1 - color.rgb;
color.rgb *= alpha;
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This looks great! I had attempted to use PS 2.0 originally but didn't adjust the shader code properly. Thanks!
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Downgrades the
shader_invert.psshader version from 3.0 to 2.0, which is required for software rendering (Rendering Tier 0).Closes #700