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Fix missing project error in official build#21767
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sbomer merged 5 commits intodotnet:masterfrom Jan 7, 2019
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morganbr
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echesakov
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Jan 3, 2019
| publishing to blob feeds, but it requires a project file that | ||
| imports nuget restore targets to be specified for this to | ||
| work. See details in | ||
| https://github.com/dotnet/arcade/commit/f657be5cb7cd4920334dd9162173b131211a1e17#r31728598. |
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Is there ever any reason this project will no longer be needed? That would be helpful if it would be easy for someone to determine it can be removed in the future.
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This should go away as part of the remaining arcade onboarding process since we'll always be building with a project file (if we are able to follow the recommended model - if not, we may want to ask the eng team to give us an option that allows us to restore without an empty project). dotnet/arcade#1633 provides a partial opt-out for the new behavior, but doesn't quite suffice for us.
sandreenko
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Jan 8, 2019
In response to dotnet/arcade#1567. This uses an empty project to work around the new behavior that requires a project file even for restore operations.
picenka21
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Feb 18, 2022
In response to dotnet/arcade#1567. This uses an empty project to work around the new behavior that requires a project file even for restore operations. Commit migrated from dotnet/coreclr@c0d7784
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Since picking up dotnet/arcade#1567, our official builds have been broken because they use arcade to restore some tasks and sign in cases where we don't specify a project to build. From https://dnceng.visualstudio.com/internal/_build/results?buildId=64720:
The arcade change now requires a project to be specified, so empty.proj will serve this purpose until we set up an actual project as the arcade entry point.