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Modify the CreateXHarnessAppleWorkItems task to accept zip files as input #7740
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…folder. The .app files can be quite large and accepting zip allows us to reduce the size of essentially intermediate files
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The failing device test seems to actually be running correctly as indicated in https://helixre8s23ayyeko0k025g8.blob.core.windows.net/dotnet-arcade-refs-pull-7740-merge-a780d793f3de4522a3/System.Buffers.Tests/1/net.dot.System.Buffers.Tests.log?sv=2019-07-07&se=2021-08-31T15%3A49%3A19Z&sr=c&sp=rl&sig=gAm3fM7FRdmuAmhmkl%2Fu3oFMZNJ1W0yVhgv9ETxqwCQ%3D I'm not sure if it's reporting a false failure as a result of: |
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I retried the tests and they passed :) Going to merge this one so we're unblocked but @premun please let us know if you have feedback once you're back! |
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@akoeplinger LGTM! Only feedback would be that we expect the archive to not be named |
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@premun correct, it should be .zip, not .app.zip. |
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@akoeplinger I am just wondering whether we shouldn't validate it then (or maybe mention it in the |
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@premun yeah good points I think we should validate it. |
In AOT configurations, the size of the test apps we generate can be quite large (100-200MB). We can run out of disk space quickly if we have a lot of uncompressed .app folders around.
This change adds accepting zip files as part of the AppBundles item and instead of creating the zip file, we will just make a copy instead.