Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[d3d8] Fix invalid casting in GetRenderState #4678

Merged
merged 2 commits into from
Feb 10, 2025

Conversation

WinterSnowfall
Copy link
Contributor

Fixes #4138. I narrowed it down (using apitrace) to some odd ZBIAS values we were getting in dxvk. Turns out we were casting things incorrectly in GetRenderState().

@doitsujin doitsujin merged commit 0a19e5b into doitsujin:master Feb 10, 2025
4 checks passed
@WinterSnowfall WinterSnowfall deleted the d3d8-zbiasfix branch February 10, 2025 10:39
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

[d3d8] Global Operations - depth/transparency issues
2 participants