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[d3d10] Stalker Clear Sky dx10 mode msaa bugged #4480
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I gather from @doitsujin that this is actually a game bug that doesn't have quite as drastic outcome on AMD. Disabling msaa entirely for the game is likely not wanted because it might sorta kinda work on AMD. Maybe kinda perhaps. |
Yeah, the usual game bug where a multisampled texture is bound for sampling, which is UB in d3d10/11 and highly annoying to work around. |
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In Stalker Clear Sky using the dx10 mode if you turn on Anti Aliasing (msaa) the main menu, and ingame i gather, can become fully garbled up.
Screenshot
Software information
S.T.A.L.K.E.R.: Clear Sky
dx10 mode with AA turned on
System information
Apitrace file(s)
https://drive.proton.me/urls/V0S952F3R8#JqRQnM7x2dpA
Reproduces the issue
Log files
xrEngine_d3d11.log
xrEngine_dxgi.log
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