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Rayman 3: visual issue (D3D8) #4422
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Sigh... guess I was a bit hasty trying to get rig of some queue syncs. Does setting
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I was able to reproduce the issue. Above PR should fix things. Thanks for the report! |
d3d9.allowDirectBufferMapping = True |
Great. I'll make that the default in a moment, together with a couple of other things. |
Hello DXVK team,
if I use DXVK for Rayman 3 game, I have a visual issue:
https://youtu.be/l4Ickp4R9wQ
As you can see in this video, this visual issue appearing when I fight an elf or recovering yellow prism.
This visual issue could be related to "hardware vertex processing".
Is there a way to ask DXVK to disable "hardware vertex processing"?
Thank you for your help.
My config:
Manjaro 24.1.1 Xahea
Kernel: x86_64 Linux 6.6.54-2-MANJARO
Proc: AMD Ryzen 9 5900HX
GPU: AMD Radeon RX 6600M
Drivers: Mesa 24.2.4
Resolution: 1920x1080
32 Go RAM
DE: Xfce4
wine log:
rayman3_wine_dxvk.log
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