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Rayman 3: visual issue (D3D8) #4422

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legluondunet opened this issue Nov 2, 2024 · 4 comments · Fixed by #4423
Closed

Rayman 3: visual issue (D3D8) #4422

legluondunet opened this issue Nov 2, 2024 · 4 comments · Fixed by #4423

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@legluondunet
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legluondunet commented Nov 2, 2024

Hello DXVK team,

if I use DXVK for Rayman 3 game, I have a visual issue:
https://youtu.be/l4Ickp4R9wQ
As you can see in this video, this visual issue appearing when I fight an elf or recovering yellow prism.

image

This visual issue could be related to "hardware vertex processing".
Is there a way to ask DXVK to disable "hardware vertex processing"?

Thank you for your help.

My config:
Manjaro 24.1.1 Xahea
Kernel: x86_64 Linux 6.6.54-2-MANJARO
Proc: AMD Ryzen 9 5900HX
GPU: AMD Radeon RX 6600M
Drivers: Mesa 24.2.4
Resolution: 1920x1080
32 Go RAM
DE: Xfce4

wine log:
rayman3_wine_dxvk.log

@WinterSnowfall
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WinterSnowfall commented Nov 2, 2024

Sigh... guess I was a bit hasty trying to get rig of some queue syncs.

Does setting d3d9.allowDirectBufferMapping = True in a dxvk.conf file next to the game executable fix it for you?

P.S.: You can always force the game to use SWVP by editing C:\Windows\Ubisoft\ubi.ini and setting TnL=0, but that will have a negative impact on performance (which isn't great anyway, since the game is broken in its retail state). Nevermind on the above, as that won't work properly without disabling direct buffer mapping. I highly recommend using the Better Rayman 3 patch if you want to get a good experience out of the game - it will also work in conjunction with dxvk.

@WinterSnowfall
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I was able to reproduce the issue. Above PR should fix things. Thanks for the report!

@legluondunet
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legluondunet commented Nov 2, 2024

d3d9.allowDirectBufferMapping = True
in dxvk.conf resolved the issue
Thank you very much.

@WinterSnowfall
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Great. I'll make that the default in a moment, together with a couple of other things.

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2 participants