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[d3d8] Global Operations - depth/transparency issues #4138

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WinterSnowfall opened this issue Jul 12, 2024 · 0 comments · Fixed by #4678
Closed

[d3d8] Global Operations - depth/transparency issues #4138

WinterSnowfall opened this issue Jul 12, 2024 · 0 comments · Fixed by #4678
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@WinterSnowfall
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The terrain becomes transparent and there are depth issues (e.g. player hands rendered on top of weapons) once a match starts. WineD3D works fine.

Some additional observations:

  • the clipping doesn't occur during the preparation stage of a game (first 20 seconds), but kicks in immediately once a match starts
  • the problem is definitely d8vk specific, since it doesn't happen with d3d8to9 + dxvk (so d9vk is fine, if you will)
  • the issues seem to be "embedded" in the trace, because the trace captured with d8vk shows the clipping problem even when played back with WineD3D
  • the issue isn't a regression. I've checked back up to d8vk 0.1 and things still behave exactly the same.

I have captured 2 traces, one with d8vk and one with WineD3D.

Software information

Global Operations (2002)

System information

  • GPU: RTX 4070
  • Driver: 535.183.01
  • Wine version: 9.12 Staging
  • DXVK version: ba47af5

Apitrace file(s)

globalops.tar.xz

Log files

globalops.log

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