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[d3d11] Total War Troy rendering issue #1885
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Is this even a bug that doesn't happen on Windows? |
It's not reproducible on windows. There are also some validation errors:
I managed to create a nsight dump on windows and created an apitrace out of it, you can download it here: https://drive.google.com/file/d/1aE7NocpJLa5tR5ZwHvlF7pDwg7lg8wYB/view?usp=sharing |
So it's a game bug; unfortunately there's no viable way to work around this. |
Fixed an actual DXVK bug exposed by the game in b192934, but I don't think this is related to the rendering issues. |
Game has a rendering issue. It has these weird looking cloud ( possibly?) shadow outlines on campaign map. Zooming in and out at campaign map affects visibility of it but that is hard to not notice it. Game has this issue with DXVK ( didn't try native d3d11 but i assume it doesn't have this) since it was released at August 2020. Since game updates over time didn't change anything on that regard, i assume that is a DXVK issue.
Software information
A Total War Saga:Troy
Setting used: High preset, 4X AA and 16x AF
System information
Apitrace file(s)
Apitrace didn't work with it. I have captured two rdc's.
https://drive.google.com/file/d/16UJ5OF2kD4PiydOg1CzE3nnYmQGQHwNX/view?usp=sharing
https://drive.google.com/file/d/1gNoB4-kjIvsMWNwkSRfoiYlpef6mbWYR/view?usp=sharing
Log files
d3d9.log: -
d3d11.log:
Troy_d3d11.log
dxgi.log:
Troy_dxgi.log
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