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β¦nt release order issues.
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Describe the pull request
Mip map generation is natively supported in Vulkan, but not in DirectX 12. To support it, the D3D12 backend required to store a whole pipeline state that can execute a custom mip-map generation logic. This introduced dependencies between the device and pipeline state resources.
This PR moves mip-map generation out of the backend implementation into the graphics library. This library was somewhat redundant anyway and now is an optional utility library, that needs to be linked explicitly in order to use it.