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Separate mip-map generation into graphics utilities.#144

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crud89 merged 12 commits intomainfrom
gfx-utils
Dec 15, 2024
Merged

Separate mip-map generation into graphics utilities.#144
crud89 merged 12 commits intomainfrom
gfx-utils

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@crud89 crud89 commented Dec 14, 2024

Describe the pull request

Mip map generation is natively supported in Vulkan, but not in DirectX 12. To support it, the D3D12 backend required to store a whole pipeline state that can execute a custom mip-map generation logic. This introduced dependencies between the device and pipeline state resources.

This PR moves mip-map generation out of the backend implementation into the graphics library. This library was somewhat redundant anyway and now is an optional utility library, that needs to be linked explicitly in order to use it.

@crud89 crud89 added Requirement Vulkan πŸŒ‹ The issue involves the Vulkan backend. DX12 ❎ The issue involves the DX12 backend. Build πŸ›  Issues that involve the build process. labels Dec 14, 2024
@crud89 crud89 added this to the Alpha #04 milestone Dec 14, 2024
@crud89 crud89 self-assigned this Dec 14, 2024
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crud89 commented Dec 14, 2024

Run: checks

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crud89 commented Dec 15, 2024

Run: checks

@crud89 crud89 merged commit c18042b into main Dec 15, 2024
@crud89 crud89 deleted the gfx-utils branch December 15, 2024 10:01
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Build πŸ›  Issues that involve the build process. DX12 ❎ The issue involves the DX12 backend. Vulkan πŸŒ‹ The issue involves the Vulkan backend.

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Status: v0.4.1

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