Allow unbound descriptors in descriptor sets.#126
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Describe the pull request
Currently trying to update a descriptor in a descriptor set, that does not exist in the pipeline layout throws an exception. However, when authoring shaders, it is common that descriptors are not actually used and get removed from the shader. Shader reflection in this case does produce a pipeline layout without the descriptor, which then would cause an exception to be thrown. To simplify this process, this no longer throws with this PR, but rather issues a warning. This removes the need for changing the application itself frequently during shader development.