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Describe the pull request
This PR adds an example that demonstrates how to use and synchronize workloads between multiple queues. The example performs a simple post-processing (RGB -> Luminance conversion) on a render target from an earlier render pass executed on another queue. Note that this is not the most efficient way to do this, as the sequential dependency between the render target and the post-processing step would typically not justify an possibly expensive queue switch, however it works well for demonstration purposes.
Alongside this example, many minor and major improvements have been implemented:
IRenderPassinterface (instead of requiring a downcast).IImageresources.Swap chains have received some significant changes as well: