Skip to content
Closed
No due date
β€’Closed Aug 3, 2021

Planned features for this release:

  • Support for compute pipelines and shaders.
  • Support for multi-threaded render passes.
  • Support for explicit resource transitions using barriers for improved efficiency.
  • Simplified wait-logic by exposing fences on command queues after each command buffer submit.
  • Improved rasterizer state, supporting MSAA, render target blending, depth/stencil states.
  • Improved descriptor handling with support for descriptor arrays and push constants.
  • Improved texture handling with support for 1D and 3D textures, texture arrays, cube maps, mip-map generation and limited support for planar image formats.
  • Improved handling of writable buffers/textures.
  • Several bug fixes and usage improvements.
100% complete

List view

    There are no open issues in this milestone

    Add issues to milestones to help organize your work for a particular release or project. Find and add issues with no milestones in this repo.