Closed Aug 3, 2021
No due date
β’Closed Planned features for this release:
- Support for compute pipelines and shaders.
- Support for multi-threaded render passes.
- Support for explicit resource transitions using barriers for improved efficiency.
- Simplified wait-logic by exposing fences on command queues after each command buffer submit.
- Improved rasterizer state, supporting MSAA, render target blending, depth/stencil states.
- Improved descriptor handling with support for descriptor arrays and push constants.
- Improved texture handling with support for 1D and 3D textures, texture arrays, cube maps, mip-map generation and limited support for planar image formats.
- Improved handling of writable buffers/textures.
- Several bug fixes and usage improvements.
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