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Support GPU-based rendering (draw indirect). #73

@crud89

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@crud89

One use-case of using bindless descriptors (as described in #72) is, that it can be used for GPU-based rendering using indirect draw. In this case, culling is done in a compute shader, which in term generates draw calls. This makes rendering of vast amounts of objects very efficient.

Currently the indirect draw interface is not provided and we should implement support for it.

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DX12 ❎The issue involves the DX12 backend.FeatureNew feature or request.Priority: MediumA issue with normal priority.Vulkan 🌋The issue involves the Vulkan backend.

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v0.4.1

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