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Make resource barriers explicit. #55
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DX12 ❎The issue involves the DX12 backend.The issue involves the DX12 backend.FeatureNew feature or request.New feature or request.Priority: MediumA issue with normal priority.A issue with normal priority.Vulkan 🌋The issue involves the Vulkan backend.The issue involves the Vulkan backend.
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We should introduce an explicit resource barrier and resource state type. Currently resource transitions are done implicitly, which is not very efficient. Instead, it should be possible for the application to define a set of transitions within one barrier. This way it is possible to:
- Barrier multiple resources to copy dest.
- Copy all resources.
- Barrier all resources back to shader resource.
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DX12 ❎The issue involves the DX12 backend.The issue involves the DX12 backend.FeatureNew feature or request.New feature or request.Priority: MediumA issue with normal priority.A issue with normal priority.Vulkan 🌋The issue involves the Vulkan backend.The issue involves the Vulkan backend.
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